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Games of the Year, 'Gorogoa,' and 'The Last Jedi' (Ep. 67)

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Innehåll tillhandahållet av The Ringer. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av The Ringer eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In an extra-long, year-ending episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Ben's VR Christmas gift (0:15), before welcoming Ringer colleagues Justin Charity and Matt James for a roundtable debate about the best games of 2017, which they share via four personal top 10 lists and an overall combined ranking (5:05). Then they bring on indie designer Jason Roberts to explain how he conceived of and created the new hand-drawn narrative puzzle game 'Gorogoa' (61:35). And finally they wrap up with an in-depth exploration of the highs and the lows of 'Star Wars: The Last Jedi' and the future of the Lucasfilm franchise (88:45).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episoder

Artwork
iconDela
 
Manage episode 221563080 series 2463158
Innehåll tillhandahållet av The Ringer. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av The Ringer eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In an extra-long, year-ending episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Ben's VR Christmas gift (0:15), before welcoming Ringer colleagues Justin Charity and Matt James for a roundtable debate about the best games of 2017, which they share via four personal top 10 lists and an overall combined ranking (5:05). Then they bring on indie designer Jason Roberts to explain how he conceived of and created the new hand-drawn narrative puzzle game 'Gorogoa' (61:35). And finally they wrap up with an in-depth exploration of the highs and the lows of 'Star Wars: The Last Jedi' and the future of the Lucasfilm franchise (88:45).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episoder

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In an extra-long, year-ending episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Ben's VR Christmas gift (0:15), before welcoming Ringer colleagues Justin Charity and Matt James for a roundtable debate about the best games of 2017, which they share via four personal top 10 lists and an overall combined ranking (5:05). Then they bring on indie designer Jason Roberts to explain how he conceived of and created the new hand-drawn narrative puzzle game 'Gorogoa' (61:35). And finally they wrap up with an in-depth exploration of the highs and the lows of 'Star Wars: The Last Jedi' and the future of the Lucasfilm franchise (88:45). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion discuss their opinions about porgs and cute creatures in 'Star Wars' and imagine an alternate history in which BioWare adapts 'Game of Thrones' instead of 'Star Wars' (0:15). Then they bring on three writers to discuss four games whose content keeps changing, talking to Polygon's Charlie Hall about 'PlayerUnknown's Battlegrounds' coming to consoles and 'Star Citizen' going to court (8:45), Kotaku's Zack Zwiezen about the new Doomsday Heist in 'GTA Online' (41:50), and Geek.com's Jordan Minor about 'Breath of the Wild' DLC (59:00). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion discuss the scare-reducing "safe mode" in the new Xbox port of sci-fi horror game 'Soma' (0:15) then welcome colleagues Justin Charity and Victor Luckerson to talk about Nintendo's dramatic 2017 turnaround, 'Xenoblade Chronicles 2,' and the future of the Switch (8:05). Lastly Ben and Jason bring on Representative Chris Lee of the Hawaii House of Representatives to explain his plans to win the political battle against exploitative loot boxes (42:20). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion discuss the microtransaction controversy sweeping the industry and talk to the influential Reddit poster who helped start the backlash against 'Battlefront II' (8:40).They then bring on ESPN esports reporter Jacob Wolf to preview the advent of the innovative Overwatch League and address the questions that Blizzard still has to answer about 'Overwatch' as an esport and the big-buy-in league's long-term viability (39:40). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
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Achievement Oriented
Achievement Oriented podcast artwork
 
The Ringer's Ben Lindbergh and Jason Concepcion soundtrack your holiday travel with their first-ever mailbag episode, answering listener questions about the best and worst trends and games of 2017, the games they most regret missing, open-world design vs. linear levels and single-player vs. multiplayer, how Triple-A games can cut costs, the balance between new IP and sequels, the latest esports and streaming developments, how to introduce kids to video games, the greatest gaming eras, fallen franchises and genres that are due for revivals, trophy hunting, Switch ports, and much more. Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion discuss the recent releases of several high-profile Switch ports, what their success means for the system's future, and what might have been for the PlayStation Vita (0:57). Then they review the highlights and lowlights of the multiplayer modes and single-player campaign of 'Star Wars: Battlefront II' and lament the game's heavy-handed use of microtransactions and loot boxes (6:15). Lastly, they bring on 'Battlefront' writer Walt Williams to talk about the special thrills and unique challenges of creating characters and stories inside the 'Star Wars' universe (26:45). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion discuss whether 'Assassin's Creed: Origins' innovates enough on the franchise's familiar formula to bring them back to the fold (0:15), then welcome Polygon senior reporter Samit Sarkar for a conversation about the benefits and shortcomings of the Xbox One X, the 4K and HDR difference, why the console's presence in the market makes for such a difficult purchasing decision, and what the Xbox One X signifies for the future of console releases and mid-generation hardware updates (15:15). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
In an intimate bonus episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's concussion (0:15) and Ben's binge with three newly released games: back-to-basics big-budget shooter 'Call of Duty: WW II' (6:12), 'The Frozen Wilds' (the first downloadable content for game of the year candidate 'Horizon Zero Dawn') (24:23), and throwback Xbox/PC platformer 'Super Lucky's Tale' (33:24). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion briefly discuss the latest trailer for 'The Last of Us Part II' (1:00) then bring on Kotaku news editor and 'Blood, Sweat, and Pixels' author Jason Schreier for a wide-ranging discussion about 'Super Mario Odyssey' and Nintendo's stellar 2017 (9:00); the fall of Visceral Games and the cancellation of another high-profile 'Star Wars' game (27:00); the proliferation of loot boxes and microtransactions; whether loot boxes constitute gambling' and the cyclical nature of the video game industry (41:25); and the crowded release calendar and 'South Park: The Fractured But Whole' (54:00). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion mark the pod's first anniversary by discussing a quartet of recent releases. First, Ben and Jason examine what makes 'Super Mario Odyssey' amazing and why the Switch is owning 2017 (1:00). Then they talk to 'Achievement Oriented' producer Kyle Crichton about 'Middle Earth: Shadow of War' (21:42), before welcoming in colleague Justin Charity to recount his impressions of 'Wolfenstein II: The New Colossus' and explain why the game's story takes on added depth in the current political climate (35:25). Lastly, Ben talks to 'Darkwood' developer Gustaw Stachaszewski about why he made a horror game despite being scared of horror games, how he channeled his real-life fears into the game, and why he decided to give the game away on torrent sites (56:10). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion discuss the beginning of the grueling/exciting torrent of fall releases and what they anticipate will be a successful gaming holiday season (0:55), then bring on comedian Nick Wiger to discuss his experience with 'Stardew Valley,' the secret to the game's addictiveness and longevity, and its recent Switch port (9:32). Lastly, Ben talks to Martin Emborg, the game director and art director of newly released PC/PS4 stealth game 'Echo,' about the game's innovative, adaptive AI; the influence of 'Hitman'; and the video game acting debut of Rose Leslie (38:20). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion talk about Ben's video game bachelor party, how 'GoldenEye 007' has aged, and ultra-precise esports competitors (1:45). Then they bring on Mike Stauffer of 'NBA 2K' developer Visual Concepts to ask how he manages rosters and develops player ratings for the game, how he incorporates (or ignores) feedback from NBA players and fans, and how advanced stats have made the ratings more sophisticated (8:50). Lastly, they welcome Ringer colleague Zach Kram to discuss his retrospective article on the 20th anniversary of the cult classic 'Backyard Baseball' series and the games' development and decline (31:58). Article Link: https://www.theringer.com/features/2017/10/10/16451300/backyard-baseball-20-year-anniversary Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's ever-changing real-life look and how his hairstyles affect his character-creation strategy (1:40), then share their impressions of the new Windows and Xbox run-and-gun game 'Cuphead' (7:30). Next, they bring on brothers and 'Cuphead' co-creators Chad and Jared Moldenhauer to explain how they conceived and perfected the game's eye-catching art while delivering difficulty without frustration, and to discuss the benefits and burdens of hype, the game's speedrunning potential, and their newfound financial prospects and future plans (14:25). Lastly, Ben and Jason wrap up with a few words about Ben's upcoming wedding and video game-themed bachelor party (47:50). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion reminisce about 'Red Dead Redemption' and react to the trailer for 'Red Dead Redemption 2' (1:10). Then they bring on their colleague Victor Luckerson to recap his all-day marathon with the newly released SNES Classic, weigh in on which 16-bit classics have held up the best, and forecast the future of retro gaming (7:10). Lastly, Ben and Jason bring on Kotaku's Stacie Ponder to discuss how the notorious (and recently rereleased) 'Night Trap' holds up 25 years later, her love-fear relationship with horror games, and the endless porting and remaking of 'Resident Evil' (27:35). Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioShock,' 'Spec Ops: The Line,' and 'Star Wars Battlefront II,' among many other games, and joins the podcast to discuss how game-writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, 'Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.' Learn more about your ad choices. Visit podcastchoices.com/adchoices…
 
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