The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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Innehåll tillhandahållet av Jordan Blackman. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Jordan Blackman eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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What Games Truly Are, with Tadhg Kelly
MP3•Episod hem
Manage episode 299674175 series 1431233
Innehåll tillhandahållet av Jordan Blackman. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Jordan Blackman eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since the early 90s, Tadhg has worked on all sorts of game projects, from board games and live-action roleplaying games to multi-million dollar PC projects. He has served as lead designer, senior producer, and a number of other roles at several companies including BSkyB, Lionhead, and Climax.
We get deep on this episode with topics spanning:
- The transition from game designer to consultant and the lessons he learned along the way
- What is the “Sexy / Worthy Trap” and how do you use it to your advantage?
- Balancing speed-to-market against adding more features
- The benefit of the games industry opening up to more diverse skillsets
- Simple mistakes made at the beginning of a project that can cost you in the long run
- The value of letting your game developer do their job
Resources Mentioned:
- Connect with Tadhg on LinkedIn
- Work with Tadhg at Mobile Game Doctor
- Read the What Games Are Blog
- Connect with Tadhg on Twitter
39 episoder
MP3•Episod hem
Manage episode 299674175 series 1431233
Innehåll tillhandahållet av Jordan Blackman. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Jordan Blackman eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since the early 90s, Tadhg has worked on all sorts of game projects, from board games and live-action roleplaying games to multi-million dollar PC projects. He has served as lead designer, senior producer, and a number of other roles at several companies including BSkyB, Lionhead, and Climax.
We get deep on this episode with topics spanning:
- The transition from game designer to consultant and the lessons he learned along the way
- What is the “Sexy / Worthy Trap” and how do you use it to your advantage?
- Balancing speed-to-market against adding more features
- The benefit of the games industry opening up to more diverse skillsets
- Simple mistakes made at the beginning of a project that can cost you in the long run
- The value of letting your game developer do their job
Resources Mentioned:
- Connect with Tadhg on LinkedIn
- Work with Tadhg at Mobile Game Doctor
- Read the What Games Are Blog
- Connect with Tadhg on Twitter
39 episoder
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