Artwork

Innehåll tillhandahållet av Jordan Blackman. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Jordan Blackman eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Player FM - Podcast-app
Gå offline med appen Player FM !

Rapid Prototyping Secrets for Better Games, with Bernard François

46:33
 
Dela
 

Manage episode 277330580 series 1431233
Innehåll tillhandahållet av Jordan Blackman. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Jordan Blackman eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In this episode:

Jordan interviews Bernard François, founder of Preview Labs, a company that specializes in rapid prototyping for video games. They have created prototypes for Amazon, Wargaming, Unity, Disney Imagineering, Google R&D, and more. Bernard shares expert insights into the world of prototyping, offering practical advice on how to build prototypes that are efficient, effective, and serve as a foundation for innovative game development.

Topics covered:

  • Bernard’s journey from programmer to founding Preview Labs
  • The key differences between prototypes, MVPs, vertical slices, and grey boxing
  • The difference between internal prototypes and prototypes for a pitch
  • How to set up an effective prototype and key variables to consider
  • Common prototyping mistakes and how to avoid them
  • The importance of functional graphics in prototypes
  • Knowing when to stop the prototyping process and move forward with production

For more game industry tips:


Timestamps:

[02:53] Bernard’s background and how Preview Labs began

[04:11] Bernard’s journey to becoming a prototyping expert

[06:53] The formation of Preview Labs and its early success

[09:44] Defining a prototype’s vision and key mechanics

[11:58] The importance of keeping prototypes simple

[13:21] Prototyping for pitches versus internal prototyping

[17:35] Feature creep and the importance of scope

[19:53] How to make use of variables and iterations in prototypes

[23:03] The value of functional graphics over grey boxing

[28:52] When to stop prototyping and move into production

[34:20] Common pitfalls in prototyping and how to avoid them


Resources & media mentioned in this episode:

Connect with Bernard François:


Learn more about Preview Labs:


Games & companies mentioned:

  • Amazon
  • Google R&D
  • Unity
  • Disney Imagineering
  • XCOM 2 (Firaxis Games)
  • God of War (Santa Monica Studio)
  • Fortnite (Epic Games)
  • Bejeweled (PopCap Games)
  • The Waiting Game (ProPublica)

  continue reading

39 episoder

Artwork
iconDela
 
Manage episode 277330580 series 1431233
Innehåll tillhandahållet av Jordan Blackman. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Jordan Blackman eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In this episode:

Jordan interviews Bernard François, founder of Preview Labs, a company that specializes in rapid prototyping for video games. They have created prototypes for Amazon, Wargaming, Unity, Disney Imagineering, Google R&D, and more. Bernard shares expert insights into the world of prototyping, offering practical advice on how to build prototypes that are efficient, effective, and serve as a foundation for innovative game development.

Topics covered:

  • Bernard’s journey from programmer to founding Preview Labs
  • The key differences between prototypes, MVPs, vertical slices, and grey boxing
  • The difference between internal prototypes and prototypes for a pitch
  • How to set up an effective prototype and key variables to consider
  • Common prototyping mistakes and how to avoid them
  • The importance of functional graphics in prototypes
  • Knowing when to stop the prototyping process and move forward with production

For more game industry tips:


Timestamps:

[02:53] Bernard’s background and how Preview Labs began

[04:11] Bernard’s journey to becoming a prototyping expert

[06:53] The formation of Preview Labs and its early success

[09:44] Defining a prototype’s vision and key mechanics

[11:58] The importance of keeping prototypes simple

[13:21] Prototyping for pitches versus internal prototyping

[17:35] Feature creep and the importance of scope

[19:53] How to make use of variables and iterations in prototypes

[23:03] The value of functional graphics over grey boxing

[28:52] When to stop prototyping and move into production

[34:20] Common pitfalls in prototyping and how to avoid them


Resources & media mentioned in this episode:

Connect with Bernard François:


Learn more about Preview Labs:


Games & companies mentioned:

  • Amazon
  • Google R&D
  • Unity
  • Disney Imagineering
  • XCOM 2 (Firaxis Games)
  • God of War (Santa Monica Studio)
  • Fortnite (Epic Games)
  • Bejeweled (PopCap Games)
  • The Waiting Game (ProPublica)

  continue reading

39 episoder

Tất cả các tập

×
 
Loading …

Välkommen till Player FM

Player FM scannar webben för högkvalitativa podcasts för dig att njuta av nu direkt. Den är den bästa podcast-appen och den fungerar med Android, Iphone och webben. Bli medlem för att synka prenumerationer mellan enheter.

 

Snabbguide