Character Death
Manage episode 432953441 series 3448093
We sat speechless, staring at the DM.
“That’s a 100-foot fall so after the first 10 feet it’s 1d6 for each 10 feet…9d6…You each take 35 points of damage.”
We were dumbfounded. Our party of 3rd level characters had started across the suspension bridge, and with no warning, perception roles, or saving throws, the DM had announced that the bridge had collapsed dropping all of us into the chasm.
TPK
My first TPK as a player, and it left a very bad taste in my mouth.
I didn’t play with that DM again. Well, at least I didn’t play a game they ran ever again. The did turn up as a player in a few of my games, but as far as I could tell no one from that party ever played a game with that DM again.
Character deaths can have some very long-lasting effects.
Character deaths and total party kills are frequently a source of argument among table top roleplayers. You have the hard-core, old-school gamers who have you make 3 or 4 characters at the beginning of a game because everyone is going to die, often.
Then you have some of your narrative, story-based gamers who refuse to kill a character, ever.
And then you have those in between.
On this episode of Epic Adventure Mike, Christina, and I talk about Character Death. Why it’s good, why it’s bad, and how to incorporate and/or remove it from your game.
Christina, do you kill characters? Asking for a friend.
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