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Innehåll tillhandahållet av Danilo Vujevic. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Danilo Vujevic eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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Adventure

1:04:38
 
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Manage episode 355015556 series 2966115
Innehåll tillhandahållet av Danilo Vujevic. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Danilo Vujevic eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

“I found them all. I won."

Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.

  • 03:48 - The 'Breath of the Wild' Moment
  • 14:40 - Call to Adventure
  • 25:47 - Worldbuilding
  • 40:49 - Character Motivations
  • 51:01 - Fighting DM Anxiety

Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD

Find Thinking Critically online:

References:

  • 'Conflict' episode of Thinking Critically with Rob (Ulysses)
  • 'Time' episode of Thinking Critically with Tim (Ulrik)
  • 'Macro' episode of Thinking Critically with Nathan (DM)
  • 'Happiness' episode of Thinking Critically with Simon (Owain)

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Podcast art by Lily from https://www.beiworkshop.com/

  continue reading

108 episoder

Artwork
iconDela
 
Manage episode 355015556 series 2966115
Innehåll tillhandahållet av Danilo Vujevic. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Danilo Vujevic eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

“I found them all. I won."

Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.

  • 03:48 - The 'Breath of the Wild' Moment
  • 14:40 - Call to Adventure
  • 25:47 - Worldbuilding
  • 40:49 - Character Motivations
  • 51:01 - Fighting DM Anxiety

Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD

Find Thinking Critically online:

References:

  • 'Conflict' episode of Thinking Critically with Rob (Ulysses)
  • 'Time' episode of Thinking Critically with Tim (Ulrik)
  • 'Macro' episode of Thinking Critically with Nathan (DM)
  • 'Happiness' episode of Thinking Critically with Simon (Owain)

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Podcast art by Lily from https://www.beiworkshop.com/

  continue reading

108 episoder

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