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Adventure
Manage episode 355015556 series 2966115
“I found them all. I won."
Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.
- 03:48 - The 'Breath of the Wild' Moment
- 14:40 - Call to Adventure
- 25:47 - Worldbuilding
- 40:49 - Character Motivations
- 51:01 - Fighting DM Anxiety
Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD
Find Thinking Critically online:
- Website: https://www.thinkingcritically.co.uk
- Socials: @ThinkCritDnD
References:
- 'Conflict' episode of Thinking Critically with Rob (Ulysses)
- 'Time' episode of Thinking Critically with Tim (Ulrik)
- 'Macro' episode of Thinking Critically with Nathan (DM)
- 'Happiness' episode of Thinking Critically with Simon (Owain)
Patrons:
- Tabletop Journeys @ttjourneys: https://ttjourneys.com/
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @heyitsMattyP: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Podcast art by Lily from https://www.beiworkshop.com/
108 episoder
Manage episode 355015556 series 2966115
“I found them all. I won."
Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.
- 03:48 - The 'Breath of the Wild' Moment
- 14:40 - Call to Adventure
- 25:47 - Worldbuilding
- 40:49 - Character Motivations
- 51:01 - Fighting DM Anxiety
Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD
Find Thinking Critically online:
- Website: https://www.thinkingcritically.co.uk
- Socials: @ThinkCritDnD
References:
- 'Conflict' episode of Thinking Critically with Rob (Ulysses)
- 'Time' episode of Thinking Critically with Tim (Ulrik)
- 'Macro' episode of Thinking Critically with Nathan (DM)
- 'Happiness' episode of Thinking Critically with Simon (Owain)
Patrons:
- Tabletop Journeys @ttjourneys: https://ttjourneys.com/
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @heyitsMattyP: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Podcast art by Lily from https://www.beiworkshop.com/
108 episoder
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