Artwork

Innehåll tillhandahållet av Richard May and The Ted Dabney Experience. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Richard May and The Ted Dabney Experience eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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TDE EP27 - Bally Midway graphic artist Paul Niemeyer

 
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Manage episode 341404004 series 2655099
Innehåll tillhandahållet av Richard May and The Ted Dabney Experience. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Richard May and The Ted Dabney Experience eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In any video arcade, especially during the proverbial Golden Age of the Seventies and Eighties, it wasn’t always the games on screen that first caught the eye but the colourful, imposing, sometimes lurid cabinets that housed them. This was bona fide pop art for the coin-op kids of America and beyond.

Paul Niemeyer started his career at developer Bally Midway during the early Eighties, working on such titles as Ms. Pac-Man, Tapper and Spy Hunter. He also had a hand in creating such impressive cabinets as Discs of Tron, Satan’s Hollow and the peculiar Wacko. Niemeyer tells us about the precision art of cutting and layering art screens, life at Midway during the Bally takeover, working with the so-called Bally Pinball art gods, the development of the notorious and enduring Mortal Kombat and having his homework marked by Sylvester Stallone.

  continue reading

42 episoder

Artwork
iconDela
 
Manage episode 341404004 series 2655099
Innehåll tillhandahållet av Richard May and The Ted Dabney Experience. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Richard May and The Ted Dabney Experience eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In any video arcade, especially during the proverbial Golden Age of the Seventies and Eighties, it wasn’t always the games on screen that first caught the eye but the colourful, imposing, sometimes lurid cabinets that housed them. This was bona fide pop art for the coin-op kids of America and beyond.

Paul Niemeyer started his career at developer Bally Midway during the early Eighties, working on such titles as Ms. Pac-Man, Tapper and Spy Hunter. He also had a hand in creating such impressive cabinets as Discs of Tron, Satan’s Hollow and the peculiar Wacko. Niemeyer tells us about the precision art of cutting and layering art screens, life at Midway during the Bally takeover, working with the so-called Bally Pinball art gods, the development of the notorious and enduring Mortal Kombat and having his homework marked by Sylvester Stallone.

  continue reading

42 episoder

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