the Monday Morning podcast - What is the point of CGi cutscenes in videogames?
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America's Favorite Podcast
the RnG videogame podcast -
Are CGi cutscenes really necessary? Is it practical to spend more time and budget money on voice acting and CGi motion captured footage, than to spend it on the physics, the mechanics and the overall gameplay? Does gameplay take a backseat to some of these extensive fully acted cutscenes? Who are cutscenes for? Does the ideal target audience for these games really want to sideline their entertainment to take a gameplay break and watch bad actors act out bad story that has no real purpose? According to the sales of GTA VI, the target audience might seem to really like these cutscene events in video games? Why don't video games record actual footage and film actual movie to implement into their game instead of phony acting on a motion capture device? We dig deep into this topic and discuss the point of cutscenes in video games/ Strap in your seatbelts and put on the Monday Morning podcast. America's favorite podcast and the UK's favorite podcast: the Runner and Gunner videogame podcast
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Happy New year to all of our beautiful fans. This podcast is designed for the working man and the working woman.
1-7-2024
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