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Episode 33 - Transforming Health and Wellness: How Digital Platforms are Redefining Support and Engagement - with Sushant Gupta, Eric Zimmerman, and Tom Chamberlain

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Manage episode 411343875 series 3440319
Innehåll tillhandahållet av EdLogics. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av EdLogics eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In this episode of The Health Literacy 2.0 Podcast, Seth Serxner is joined by Tom Chamberlain (CEO of EdLogics), Sushant Gupta (Co-Founder & CEO of Meomind), and Eric Zimmerman (Chief Innovation Officer and Chief Commercialization Officer at Kumanu) to talk about the role of digital platforms in educating and guiding individuals through transitions, particularly in the healthcare and mental health landscape.
The episode delves into how these digital platforms address health literacy, engage users in mental health support, and leverage technology to drive impact and engagement.
In a wide-ranging conversation, Tom, Sushant, Eric, and Seth discuss:
☑️ Key strategies and technologies used to engage individuals in on-demand mental health support and address health literacy.
☑️ Providing real-time information and adapting to current events and trends to deliver personalized and relevant content to users.
☑️ Insights into intrinsic motivation and its relationship with engagement with health platforms.
☑️ Challenges and opportunities in integrating digital health solutions into everyday life.
☑️ The role of gamification and game-based learning in engaging individuals and improving health literacy.
☑️ And much more.
For show notes and resources, visit EdLogics Podcast.
About The Health Literacy 2.0 Podcast from EdLogics

Improving health literacy — the ability to understand and act on health information — is key to improving health outcomes and lowering costs.
Together with business and community leaders, we'll explore effective, behavior-changing solutions that can improve health literacy — and drive engagement in corporate and public health and wellness programs.
☑️ Learn About EdLogics
Want to see how EdLogics' gamified platform can boost health literacy, drive engagement in health and wellness programs, and help people live happier, healthier lives?
Visit the EdLogics website: www.edlogics.com.
Links:

Sushant Gupta: www.linkedin.com/in/sushantgupta1

Meomind: www.meomind.com

Eric Zimmerman: www.linkedin.com/in/ericzimmerman

Kumanu: www.kumanu.com

  continue reading

37 episoder

Artwork
iconDela
 
Manage episode 411343875 series 3440319
Innehåll tillhandahållet av EdLogics. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av EdLogics eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In this episode of The Health Literacy 2.0 Podcast, Seth Serxner is joined by Tom Chamberlain (CEO of EdLogics), Sushant Gupta (Co-Founder & CEO of Meomind), and Eric Zimmerman (Chief Innovation Officer and Chief Commercialization Officer at Kumanu) to talk about the role of digital platforms in educating and guiding individuals through transitions, particularly in the healthcare and mental health landscape.
The episode delves into how these digital platforms address health literacy, engage users in mental health support, and leverage technology to drive impact and engagement.
In a wide-ranging conversation, Tom, Sushant, Eric, and Seth discuss:
☑️ Key strategies and technologies used to engage individuals in on-demand mental health support and address health literacy.
☑️ Providing real-time information and adapting to current events and trends to deliver personalized and relevant content to users.
☑️ Insights into intrinsic motivation and its relationship with engagement with health platforms.
☑️ Challenges and opportunities in integrating digital health solutions into everyday life.
☑️ The role of gamification and game-based learning in engaging individuals and improving health literacy.
☑️ And much more.
For show notes and resources, visit EdLogics Podcast.
About The Health Literacy 2.0 Podcast from EdLogics

Improving health literacy — the ability to understand and act on health information — is key to improving health outcomes and lowering costs.
Together with business and community leaders, we'll explore effective, behavior-changing solutions that can improve health literacy — and drive engagement in corporate and public health and wellness programs.
☑️ Learn About EdLogics
Want to see how EdLogics' gamified platform can boost health literacy, drive engagement in health and wellness programs, and help people live happier, healthier lives?
Visit the EdLogics website: www.edlogics.com.
Links:

Sushant Gupta: www.linkedin.com/in/sushantgupta1

Meomind: www.meomind.com

Eric Zimmerman: www.linkedin.com/in/ericzimmerman

Kumanu: www.kumanu.com

  continue reading

37 episoder

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