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Innehåll tillhandahållet av The 3 Wise DMs. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av The 3 Wise DMs eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign

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Manage episode 363287262 series 2777938
Innehåll tillhandahållet av The 3 Wise DMs. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av The 3 Wise DMs eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells…

Not very satisfying, right?

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

1:00 Check out our affiliate link at www.FanRollDice.com/ref/2871

for 10% off your entire dice and accessories order!

2:40 Easiest way to start making these choices matter?

Backstories!

4:00 Using narrative outside the session to help fill out

the big character changes… Oaths, Patrons, etc.

5:30 Not just for the DM – taking the initiative as a player

with your character development.

7:10 Have a story reason for big character changes with

abilities, feats, etc.

9:00 How we handle players that play classic archetypes in unconventional

ways.

11:30 Making Oaths to Gods and Deities carry the weight they

require.

12:40 Are Warlocks inherently evil?

15:10 What do Warlock patrons want?

18:45 DM-Player Communication to fit mechanical choices into

the overall story.

23:45 An Aside: DM Tony’s new method of multiclassing that

we’re using in Journey to Ragnarök.

26:40 Believable Character progression is the spice in your

campaign stew.

27:50 Let the players help you plant the seeds for their

choices that create the story.

34:50 Final Thoughts.

  continue reading

157 episoder

Artwork
iconDela
 
Manage episode 363287262 series 2777938
Innehåll tillhandahållet av The 3 Wise DMs. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av The 3 Wise DMs eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells…

Not very satisfying, right?

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

1:00 Check out our affiliate link at www.FanRollDice.com/ref/2871

for 10% off your entire dice and accessories order!

2:40 Easiest way to start making these choices matter?

Backstories!

4:00 Using narrative outside the session to help fill out

the big character changes… Oaths, Patrons, etc.

5:30 Not just for the DM – taking the initiative as a player

with your character development.

7:10 Have a story reason for big character changes with

abilities, feats, etc.

9:00 How we handle players that play classic archetypes in unconventional

ways.

11:30 Making Oaths to Gods and Deities carry the weight they

require.

12:40 Are Warlocks inherently evil?

15:10 What do Warlock patrons want?

18:45 DM-Player Communication to fit mechanical choices into

the overall story.

23:45 An Aside: DM Tony’s new method of multiclassing that

we’re using in Journey to Ragnarök.

26:40 Believable Character progression is the spice in your

campaign stew.

27:50 Let the players help you plant the seeds for their

choices that create the story.

34:50 Final Thoughts.

  continue reading

157 episoder

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