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Innehåll tillhandahållet av K.O. Myers. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av K.O. Myers eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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Attack, Check, Saving Throw

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Manage episode 336191432 series 3320473
Innehåll tillhandahållet av K.O. Myers. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av K.O. Myers eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
On this episode, we demonstrate the core mechanic of Dungeons & Dragons: the roll of the 20-sided dice. You and your DM will use it to determine the success or failure of practically every action your character takes.
These rolls fall into three categories: Attacks, Checks, and Saving Throws. In each case, you roll a d20, then add or subtract the relevant modifier that appears on your character sheet. If you roll high enough, congratulations! You achieve your goal. If you roll too low, you don’t, and the story proceeds from there.
To demonstrate each of these rolls I'm joined by my first Dungeon Manager, and a character he's been playing from the very beginning.
The music in this episode is by Arcane Anthems. https://www.patreon.com/arcaneanthems
A quick heads up for the rules enthusiasts: the spell mechanics in this episode were homebrewed on the fly, so Fladnag could roll a save, attack, and check back to back to back. If you’re about to send a scathing email about how Fireball works, let’s save you some time and pretend I’m mortified enough already.
Next time on Roll Factory we’ll dive into the character sheet, and look at the six most important numbers you never need to remember.
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
If you enjoyed this episode, please help us grow our audience. Tell a friend, rate and review us on Apple Podcasts, or tag the show in a post: we’re on social at RPGRollFactory, and our website is rpgrollfactory.com.
Send your questions, concerns, corrections, disputations, guest suggestions, and unqualified praise by email to rollfactory@particulatemedia.com.
SOCIAL LINKS
  continue reading

12 episoder

Artwork
iconDela
 
Manage episode 336191432 series 3320473
Innehåll tillhandahållet av K.O. Myers. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av K.O. Myers eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
On this episode, we demonstrate the core mechanic of Dungeons & Dragons: the roll of the 20-sided dice. You and your DM will use it to determine the success or failure of practically every action your character takes.
These rolls fall into three categories: Attacks, Checks, and Saving Throws. In each case, you roll a d20, then add or subtract the relevant modifier that appears on your character sheet. If you roll high enough, congratulations! You achieve your goal. If you roll too low, you don’t, and the story proceeds from there.
To demonstrate each of these rolls I'm joined by my first Dungeon Manager, and a character he's been playing from the very beginning.
The music in this episode is by Arcane Anthems. https://www.patreon.com/arcaneanthems
A quick heads up for the rules enthusiasts: the spell mechanics in this episode were homebrewed on the fly, so Fladnag could roll a save, attack, and check back to back to back. If you’re about to send a scathing email about how Fireball works, let’s save you some time and pretend I’m mortified enough already.
Next time on Roll Factory we’ll dive into the character sheet, and look at the six most important numbers you never need to remember.
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
If you enjoyed this episode, please help us grow our audience. Tell a friend, rate and review us on Apple Podcasts, or tag the show in a post: we’re on social at RPGRollFactory, and our website is rpgrollfactory.com.
Send your questions, concerns, corrections, disputations, guest suggestions, and unqualified praise by email to rollfactory@particulatemedia.com.
SOCIAL LINKS
  continue reading

12 episoder

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