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Innehåll tillhandahållet av Pardon The Gamer. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Pardon The Gamer eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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Bloodstained Review

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Manage episode 311978657 series 3208372
Innehåll tillhandahållet av Pardon The Gamer. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Pardon The Gamer eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

The game follows the post-Metroidvania-style gameplay of the Symphony of the Night and the Order of Ecclesia games of the Castlevania series. As Miriam, the player explores a labyrinthine series of rooms presented as a platform game, fighting monsters and bosses, and gaining keys or powers that let them explore previous areas that were previously impossible to reach. Miriam is able to use various weapons to perform melee or ranged attacks to defeat monsters, or special abilities granted by the shards she possesses from monsters to perform magical attacks. Miriam has both a health bar and a magic power bar. Health is lost to monster and environmental attacks, and should this drop to zero, the game is over, requiring the player to load the last save state. Health can be restored by using items or finding health drops from monsters or environmental pieces. Magic power is drained by using shard skills, and if out of mana, the player cannot use shard skills, but mana can be similarly regained as with health.

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19 episoder

Artwork
iconDela
 
Manage episode 311978657 series 3208372
Innehåll tillhandahållet av Pardon The Gamer. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Pardon The Gamer eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

The game follows the post-Metroidvania-style gameplay of the Symphony of the Night and the Order of Ecclesia games of the Castlevania series. As Miriam, the player explores a labyrinthine series of rooms presented as a platform game, fighting monsters and bosses, and gaining keys or powers that let them explore previous areas that were previously impossible to reach. Miriam is able to use various weapons to perform melee or ranged attacks to defeat monsters, or special abilities granted by the shards she possesses from monsters to perform magical attacks. Miriam has both a health bar and a magic power bar. Health is lost to monster and environmental attacks, and should this drop to zero, the game is over, requiring the player to load the last save state. Health can be restored by using items or finding health drops from monsters or environmental pieces. Magic power is drained by using shard skills, and if out of mana, the player cannot use shard skills, but mana can be similarly regained as with health.

  continue reading

19 episoder

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