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Innehåll tillhandahållet av Liam Wickham. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Liam Wickham eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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Playtesting Masterclass with Steve Bromley

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Manage episode 336285896 series 2738285
Innehåll tillhandahållet av Liam Wickham. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Liam Wickham eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In this episode, Juney hosted game industry veteran, games user research consultant, author of the “How to be a Games User Researcher” book and most recently creator of “The Playtest Kit”, Steve Bromley!
During this session, Steve offered solutions to many of the barriers to regular playtesting, such as “Where can I find playtesters”, “When should I run a playtest” and “How should I handle player feedback”. There was a live Q&A after the event.
Slides can be found here: https://gamesuserresearch.com/gpc/
Transcript can be found here: https://www.buzzsprout.com/1055908/10930310

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Angelo Diktopoulos & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 episoder

Artwork
iconDela
 
Manage episode 336285896 series 2738285
Innehåll tillhandahållet av Liam Wickham. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Liam Wickham eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

In this episode, Juney hosted game industry veteran, games user research consultant, author of the “How to be a Games User Researcher” book and most recently creator of “The Playtest Kit”, Steve Bromley!
During this session, Steve offered solutions to many of the barriers to regular playtesting, such as “Where can I find playtesters”, “When should I run a playtest” and “How should I handle player feedback”. There was a live Q&A after the event.
Slides can be found here: https://gamesuserresearch.com/gpc/
Transcript can be found here: https://www.buzzsprout.com/1055908/10930310

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Angelo Diktopoulos & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 episoder

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