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Making RPGs, Remote Manager Challenges, Porting GTA Vice City, How To Get Promoted, the Power of Messaging Apps, German Game Dev, Resident Evil Design, Working in Different Roles, and The Settlers with Jurie Horneman
Manage episode 338424161 series 2477672
I welcome Jurie Horneman, senior gameplay programmer at Possibly Space, who shares about growing up in the Netherlands and his passion for wanting to make games that led to his first job. Learn about making Amberstar, answering calls from players, and making Ambermoon, which still has a dedicated fan base. Hear about moving to Blue Byte, Albion being overly ambitious, learning C, and having your shipping platform changed because of bankruptcy.
We then discuss source code, the importance of completing personal projects, and needing to shift your perspective to think as a hiring manager or department lead. Learn about pitching in, how game dev is different from film, and working on Watch Dogs: Legion. Hear thoughts for working in games now, developing interpersonal skills, and why it’s important to enjoy the process of making games versus only focusing on the results.
Discover his favorite games to have worked on, passion around dynamic storytelling, game engines. game AI, and game design. Hear about working remotely, the impact of video conferencing, the need to communicate more as a manager, the value of in-person serendipity, and the power of messaging apps.
Towards the end we talk about how the GTA: Vice City Xbox U.S. update almost shipped with all of the globally controversial settings accidently turned off, working Manhunt 2, The Settlers, Incubation: Time Is Running Out, and interesting games out now. We wrap with Resident Evil, how to connect, enjoying the process, accepting change, and being a good person.
Bio:
Jurie Horneman is originally from the Netherlands, and has made games in Germany, France, Austria, and now Canada. He got started in 1991 as a programmer before becoming a game designer, producer, and now senior gameplay programmer again, plus has worked at Ubisoft, Rockstar Games, Blue Byte Software, and many other studios.
Show Links:
* Demoscene Wikipedia
* Ambermoon Wikipedia
* Albion Wikipedia
* Splinter Cell Wikipedia
* Weird West website
* Emily Short blog
* GTA Controversies KeenGamer
* Manhunt 2 Wikipedia
* The Settlers Wikipedia
* Incubation: Time Is Running Out Wikipedia
* Stray website
* The Quarry website
* Robo: The Allectric Idventurer Steam
* Robo: The Allectric Idventurer Twitter
* Robo: The Allectric Idventurer Discord
Connect Links:
* Jurie Horneman Twitter
* Jurie Horneman website
Game Dev Advice Links:
* Game Dev Advice Patreon - please help support the show if you find it useful
* Game Dev Advice Twitter
* Game Dev Advice email: info@gamedevadvice.com
* Game Dev Advice website
* Level Ex Careers: we’re hiring lots of roles!
* Game Dev Advice hotline: (224) 484-7733
* The Meditations: An Emperor's Guide to Mastery current audiobook
* Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
68 episoder
Manage episode 338424161 series 2477672
I welcome Jurie Horneman, senior gameplay programmer at Possibly Space, who shares about growing up in the Netherlands and his passion for wanting to make games that led to his first job. Learn about making Amberstar, answering calls from players, and making Ambermoon, which still has a dedicated fan base. Hear about moving to Blue Byte, Albion being overly ambitious, learning C, and having your shipping platform changed because of bankruptcy.
We then discuss source code, the importance of completing personal projects, and needing to shift your perspective to think as a hiring manager or department lead. Learn about pitching in, how game dev is different from film, and working on Watch Dogs: Legion. Hear thoughts for working in games now, developing interpersonal skills, and why it’s important to enjoy the process of making games versus only focusing on the results.
Discover his favorite games to have worked on, passion around dynamic storytelling, game engines. game AI, and game design. Hear about working remotely, the impact of video conferencing, the need to communicate more as a manager, the value of in-person serendipity, and the power of messaging apps.
Towards the end we talk about how the GTA: Vice City Xbox U.S. update almost shipped with all of the globally controversial settings accidently turned off, working Manhunt 2, The Settlers, Incubation: Time Is Running Out, and interesting games out now. We wrap with Resident Evil, how to connect, enjoying the process, accepting change, and being a good person.
Bio:
Jurie Horneman is originally from the Netherlands, and has made games in Germany, France, Austria, and now Canada. He got started in 1991 as a programmer before becoming a game designer, producer, and now senior gameplay programmer again, plus has worked at Ubisoft, Rockstar Games, Blue Byte Software, and many other studios.
Show Links:
* Demoscene Wikipedia
* Ambermoon Wikipedia
* Albion Wikipedia
* Splinter Cell Wikipedia
* Weird West website
* Emily Short blog
* GTA Controversies KeenGamer
* Manhunt 2 Wikipedia
* The Settlers Wikipedia
* Incubation: Time Is Running Out Wikipedia
* Stray website
* The Quarry website
* Robo: The Allectric Idventurer Steam
* Robo: The Allectric Idventurer Twitter
* Robo: The Allectric Idventurer Discord
Connect Links:
* Jurie Horneman Twitter
* Jurie Horneman website
Game Dev Advice Links:
* Game Dev Advice Patreon - please help support the show if you find it useful
* Game Dev Advice Twitter
* Game Dev Advice email: info@gamedevadvice.com
* Game Dev Advice website
* Level Ex Careers: we’re hiring lots of roles!
* Game Dev Advice hotline: (224) 484-7733
* The Meditations: An Emperor's Guide to Mastery current audiobook
* Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
68 episoder
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