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DS248 | Wesnoth | Echoes of Invasion: Downtime in Dan’Tonk | Part 2 of 4

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Innehåll tillhandahållet av Dicey Stories. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Dicey Stories eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Tric and Heppa spend time in Dan’Tonk’s Dunefolk quarter meeting with the glassmaker, the weaver, and the falconer/scribe.

GM Notes

The Luminary Council and Paragon Council, as presented in this episode, had their origins in a discussion of potential Dunefolk politics on the Battle for Wesnoth forums (https://forums.wesnoth.org/viewtopic.php?f=32&t=52367). I took some of those ideas and spun them out into what you see in our campaign. This session was played in July of 2021. In the time since, the Luminary became an actual unit with the release of Battle for Wesnoth version 1.16. It’s a level 3 unit, the pinnacle of the Herbalist line and the strongest Dunefolk healing unit. In our game world, however, a Luminary is a sufficiently advanced artisan, a leader in one of the scientific disciplines. Similarly, the Paragon is now an actual unit—a powerful level 4 fighting unit separate from any of the other unit lines.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

290 episoder

Artwork
iconDela
 
Manage episode 393236200 series 2981448
Innehåll tillhandahållet av Dicey Stories. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Dicey Stories eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Tric and Heppa spend time in Dan’Tonk’s Dunefolk quarter meeting with the glassmaker, the weaver, and the falconer/scribe.

GM Notes

The Luminary Council and Paragon Council, as presented in this episode, had their origins in a discussion of potential Dunefolk politics on the Battle for Wesnoth forums (https://forums.wesnoth.org/viewtopic.php?f=32&t=52367). I took some of those ideas and spun them out into what you see in our campaign. This session was played in July of 2021. In the time since, the Luminary became an actual unit with the release of Battle for Wesnoth version 1.16. It’s a level 3 unit, the pinnacle of the Herbalist line and the strongest Dunefolk healing unit. In our game world, however, a Luminary is a sufficiently advanced artisan, a leader in one of the scientific disciplines. Similarly, the Paragon is now an actual unit—a powerful level 4 fighting unit separate from any of the other unit lines.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

290 episoder

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