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Innehåll tillhandahållet av Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Brett Douville / Tim Longo, Brett Douville, and Tim Longo eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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DGC Ep 410: Dead Rising (part three)

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Manage episode 450016940 series 2391797
Innehåll tillhandahållet av Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Brett Douville / Tim Longo, Brett Douville, and Tim Longo eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on Dead Rising. Brett finally slays a killer clown a decade after his first failure, and we talk more about weapons, location, and "the run." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: More hours!

Issues covered: defeating killer clown, saving all the survivors, capturing Kent's photo, additional player agency, changing tactics over time, picking up the jewelry store mother, systems coming together, having no way to communicate trajectory, "simple" tweaks to a formula, learning Adam's patterns, throwing cash registers, getting battle axes to take out Adam but not losing the tourists, controller and gun, Carlito's guns, a distillation of the game, getting quick transit between, learning the survivor loops, the big effects of stat changes, survivor uniqueness, personifying mechanics or measures, "the truth has vanished into darkness," story threading into open world, putting a premium on story, juxtaposing location with horror, the beginning of the zombie outbreak, series rather than anthology, displayed stats, matchmaking, ugly matchmaking patents, more on achievements, qte escapes.

Games, people, and influences mentioned or discussed: Ico, Dark Souls, kyleanderror, Morrowind, Arkham: Knight, Legend of Zelda (series), Far Cry 2, GTA (series), Mad Libs, Fallout (series), George Romero, Resident Evil, 28 Days Later, Fear the Walking Dead, The Last of Us, The Girl with All the Gifts, Mr. E. Dip, Bubble Bobble, Starfighter, Skyrim, Josh Menke, 343 Industries, Call of Duty, League of Legends, StarCraft II, Republic Commando, Jeffool, King Kong, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: Finish (?) Dead Rising

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

425 episoder

Artwork

DGC Ep 410: Dead Rising (part three)

Dev Game Club

161 subscribers

published

iconDela
 
Manage episode 450016940 series 2391797
Innehåll tillhandahållet av Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Brett Douville / Tim Longo, Brett Douville, and Tim Longo eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on Dead Rising. Brett finally slays a killer clown a decade after his first failure, and we talk more about weapons, location, and "the run." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: More hours!

Issues covered: defeating killer clown, saving all the survivors, capturing Kent's photo, additional player agency, changing tactics over time, picking up the jewelry store mother, systems coming together, having no way to communicate trajectory, "simple" tweaks to a formula, learning Adam's patterns, throwing cash registers, getting battle axes to take out Adam but not losing the tourists, controller and gun, Carlito's guns, a distillation of the game, getting quick transit between, learning the survivor loops, the big effects of stat changes, survivor uniqueness, personifying mechanics or measures, "the truth has vanished into darkness," story threading into open world, putting a premium on story, juxtaposing location with horror, the beginning of the zombie outbreak, series rather than anthology, displayed stats, matchmaking, ugly matchmaking patents, more on achievements, qte escapes.

Games, people, and influences mentioned or discussed: Ico, Dark Souls, kyleanderror, Morrowind, Arkham: Knight, Legend of Zelda (series), Far Cry 2, GTA (series), Mad Libs, Fallout (series), George Romero, Resident Evil, 28 Days Later, Fear the Walking Dead, The Last of Us, The Girl with All the Gifts, Mr. E. Dip, Bubble Bobble, Starfighter, Skyrim, Josh Menke, 343 Industries, Call of Duty, League of Legends, StarCraft II, Republic Commando, Jeffool, King Kong, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: Finish (?) Dead Rising

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

425 episoder

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