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#43 Open world game design versus linear

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Manage episode 406628273 series 3479175
Innehåll tillhandahållet av Crub. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Crub eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). Let us know your thoughts on these topics, and on which Sonic characters we each are.

MORE PLACES TO FIND US
Crubscribe ► https://bit.ly/Crubcast
Get the show early and get exclusive content at our Patreon ► https://www.patreon.com/crub
Our Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows
Join our Discord ► https://crub.org/join
Bird App ► https://twitter.com/crubofficial
Podcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.org

SHOW NOTES
We mention a lot of AAA major games in this episode, but also talk some about Penny's Big Breakaway. Here's a link if you don't know what it is:
https://store.privatedivision.com/game/pennys-big-breakaway

TODAY'S CRUBCAST HOSTS
Brody: https://www.youtube.com/@RACROX
Kevin: https://www.youtube.com/@TheGoldenBolt
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy

CHAPTERS
00:00 Intros and check-ins
01:06 What is this podcast
01:57 Setting up the topic + FF7 Rebirth impressions
13:28 Discussing the old "dollar per hour of entertainment" talking point
20:44 The problem with Linear vs. Open as a discussion
25:59 How Penny's Big Breakaway comes across weirdly at first
30:40 A different way to look at the main topic
33:36 What really grinds Kevin's gears
42:36 Why major game publishers should be less concerned about audience demands
44:21 It's time to talk about Star Fox 0 more
51:56 MykonosFan's Patreon Question of the Week

  continue reading

70 episoder

Artwork
iconDela
 
Manage episode 406628273 series 3479175
Innehåll tillhandahållet av Crub. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Crub eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). Let us know your thoughts on these topics, and on which Sonic characters we each are.

MORE PLACES TO FIND US
Crubscribe ► https://bit.ly/Crubcast
Get the show early and get exclusive content at our Patreon ► https://www.patreon.com/crub
Our Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows
Join our Discord ► https://crub.org/join
Bird App ► https://twitter.com/crubofficial
Podcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.org

SHOW NOTES
We mention a lot of AAA major games in this episode, but also talk some about Penny's Big Breakaway. Here's a link if you don't know what it is:
https://store.privatedivision.com/game/pennys-big-breakaway

TODAY'S CRUBCAST HOSTS
Brody: https://www.youtube.com/@RACROX
Kevin: https://www.youtube.com/@TheGoldenBolt
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy

CHAPTERS
00:00 Intros and check-ins
01:06 What is this podcast
01:57 Setting up the topic + FF7 Rebirth impressions
13:28 Discussing the old "dollar per hour of entertainment" talking point
20:44 The problem with Linear vs. Open as a discussion
25:59 How Penny's Big Breakaway comes across weirdly at first
30:40 A different way to look at the main topic
33:36 What really grinds Kevin's gears
42:36 Why major game publishers should be less concerned about audience demands
44:21 It's time to talk about Star Fox 0 more
51:56 MykonosFan's Patreon Question of the Week

  continue reading

70 episoder

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