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Innehåll tillhandahållet av Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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ANTIC Interview 432 - Anthony Ramos: Parrot, Creepy Caverns

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Manage episode 325778007 series 28049
Innehåll tillhandahållet av Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Anthony Ramos: Parrot, Creepy Caverns Anthony Dandrea is better known to Atari computer enthusiasts as Anthony Ramos. Anthony programmed Creepy Caverns, a type-in BASIC game that was published in Antic magazine's August 1984 issue. Anthony also created the software for Parrot, a $40 4-bit sound sampler and playback package that was marketed by Alpha Systems. In this interview, we discuss George Morrison of Alpha Systems, and Peter Langston of LucasArts, both of whom I have previously interviewed. This interview took place on April 8, 2022. Creepy Caverns in Antic magazine Discape Atari 8-bit Demo Discape disk image "Talk is Cheap" by Ed Stuart in Antic magazine Parrot manual Parrot review in Antic magazine Creepy Caverns with sampled audio Parrot Christmas demo Anthony's Conway's Game of Life Anthony on AtariAge ANTIC Interview 367 - George Morrison, Alpha Systems ANTIC Interview 126 - Peter Langston, LucasArts Ground Kontrol arcade

1984 article in Lorain Journal

This interview on YouTube

  continue reading

558 episoder

Artwork
iconDela
 
Manage episode 325778007 series 28049
Innehåll tillhandahållet av Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Anthony Ramos: Parrot, Creepy Caverns Anthony Dandrea is better known to Atari computer enthusiasts as Anthony Ramos. Anthony programmed Creepy Caverns, a type-in BASIC game that was published in Antic magazine's August 1984 issue. Anthony also created the software for Parrot, a $40 4-bit sound sampler and playback package that was marketed by Alpha Systems. In this interview, we discuss George Morrison of Alpha Systems, and Peter Langston of LucasArts, both of whom I have previously interviewed. This interview took place on April 8, 2022. Creepy Caverns in Antic magazine Discape Atari 8-bit Demo Discape disk image "Talk is Cheap" by Ed Stuart in Antic magazine Parrot manual Parrot review in Antic magazine Creepy Caverns with sampled audio Parrot Christmas demo Anthony's Conway's Game of Life Anthony on AtariAge ANTIC Interview 367 - George Morrison, Alpha Systems ANTIC Interview 126 - Peter Langston, LucasArts Ground Kontrol arcade

1984 article in Lorain Journal

This interview on YouTube

  continue reading

558 episoder

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