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The Cicadas have invaded the Chicagoland area, and let me tell you, their loud!! In our fourth installment of "The Symphony of Sounds alll Around Us", host Peter Kreten captured their sounds. Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompetech.com)Licensed under Creative Commons: By Attribution 3.0http:/creativecommons.org/license/by/3.…
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On a recent walk in the rain, host Peter Kreten had a minor insight. We don't appreciate the natural sounds all around us. Simple sounds. Sounds we hear everyday, but don't think much of. So, for two minutes, he recorded the sound of his walk in the rain, and captured raindrops hitting his umbrella.Music Credit:Frost Waltz(Alternative) Kevin MacLeo…
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On this episode of the Looking Glass, Pete welcomes Kevin Kellam, Pat Creed, Katie Cascone, and Chris "Pooch" Puchmelter to the program for a very special roundtable discussion on how we all fell in love with pro-wrestling, and why we are still fans today.Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompetech.com)Licensed under Creative Co…
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We've been told for decades that the future is digital. That computers and the internet will solve all of our problems. But what if we were wrong? What if the answer to our problems is analog and more human interactions. In his new book, The Future is Analog- How to Create a More Human World, Canadian based journalist David Sax explore these and ot…
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Since 1961, Marvel comics has published over 27,000+ issues of superhero comics. But has anyone ever read them? All 27,000+ issues of the Marvel Comic Universe. Author and journalist Douglas Wolk has, and he recently sat down with Peter Kreten to discuss his new book 'All of the Marvels'.Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompete…
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College radio alumni Nick Jakusz, Kelly Allen, and Kevin Kellam share their experiences of what it was like working in college radio in the early 2000s, and answer the question 'Why does college radio matter?'Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompetech.com)Licensed under Creative Commons: By Attribution 3.0http:/creativecommons.…
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Back in February I was asked to produce a two-minute piece of audio to be played in the Marconi Museum in Bologna, Italy. This my all-time favorite piece of audio I've ever produced and also the best.**The original Andrew Bird song was only licensed for a year, hence I had to take it down and use a replacement track. A Love Letter to Radio, An Audi…
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Back in 2008, I was able to interview actor, travler, and motorbike enthusiast Charley Boorman. In this extensive interview, we discuss how By Any Means came about, Long Way Round and Long Way Down, his favorite countries to visit, and why you should always travel by land.Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompetech.com)Licensed …
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In this interview from 2012 interview, Peter Kreten sits down with legendary Chicago radio DJ James VanOsdol, JOV, to discuss his book 'We Appreciate Your Enthusiasm: The Oral History of Q101'. In this wide ranging interview, JVO discuss how Q101 came about, its final days, and why it connected with so many Chicagoans.Music Credit:Frost Waltz(Alter…
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The popularity of Sherlock Holmes has not only endured, but grown over the past 132 years. Over that period of time, the character's impact has been felt, not only on literature, but pop culture as well. On this episode of the Looking Glass, we explore how Sherlock Holmes became the first modern franchise.Music Credit:Frost Waltz(Alternative) Kevin…
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Harold Ramis was a comedy genius. From Ghostbusters to Caddy Shack to Groundhog's Day, his films have defined comedy for a generation. Sadly Ramis passed away in 2014. Last year, his daughter Violet Ramis Steil wrote a book about her relationship with her father entitled: "Ghostbuster's Daughter- Life with my Dad Harold Ramis". In this interview, V…
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Hi everyone, I wanted to take a quick pause in production on my ghost story series to share with you this excellent new podcast I recently discovered. Have you ever wondered what an inanimate object thinks? What it feels? Well, that’s the subject of one of the best and most original podcasts available today, Everything is Alive.In our conversation …
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Ghost stories are one of the greatest forms of entertainment ever created by humankind, and a few of us have our own ghost stories to tell. Here's mine. This is part 1 in a series which will explore the paranormal.Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompetech.com)Licensed under Creative Commons: By Attribution 3.0http:/creativecom…
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Vinyl records. Notebooks. Polaroid cameras. Cassette Tapes. All analog technologies that, up to a decade ago, were pretty much extinct. But over the last few years, these analog technologies have seen an unbelievable revival. But why? What is it about the physical that draws us back to them? In this new episode of the Looking Glass, we explore "The…
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Surprise!!! The Looking Glass is back with a brand new episode. On this edition of the program, we welcome Jonathan Goldstein, host of Gimlet Media's Heavyweight and former host of WireTap. In this in depth interview, Goldstein discusses his beginnings in radio, creating Heavyweight, college radio, and much more.Music Credit:Frost Waltz(Alternative…
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On the mid-season finale of the Looking Glass, we meet Dr. Jim Walker. Dr. Walker is the author of the book: "Crack of the Bat: A History of Baseball on the Radio", and host of the "Baseball Buffet". He discusses how his love of baseball and broadcasting grew and developed over the years. Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompet…
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On this edition of the Looking Glass we meet Jay Warren. Jay is a photoplay organist and member of the Silent Film Society of Chicago. We learn how Jay first encountered silent films, the difficulties in scoring one, and how society thought that it was on the verge of a new universal language with silent films. Music Credit:Frost Waltz(Alternative)…
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The Looking Glass returns with a brand new season! On this edition of the Looking Glass we meet Sam Weller. Sam is the official biographer of the great 20th century literary writer Ray Bradbury. Sam recalls how he first fell in love with Bradbury's writing, and how he became his official biographer.Music Credit:Frost Waltz(Alternative) Kevin MacLeo…
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On this edition of the Looking Glass, host Peter Kreten welcomes Nikki Silva from the Kitchen Sisters, Eric Molinski from Imaginary Worlds, and film director Michel Gondry to discuss how to become a storyteller. Music Credit:Frost Waltz(Alternative) Kevin MacLeod(incompetech.com)Licensed under Creative Commons: By Attribution 3.0http:/creativecommo…
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Hi this is Pete the host of the Looking Glass. Well, it’s been about six months since we last spoke. I would like to apologize for the delay in putting out new episodes. Quite frankly, this is a one person operation, and I got a little behind. You know how it goes. Work. Life.However, I am pleased to announce that I am currently in post-production …
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Welcome to the pilot episode of the Looking Glass. A program that examines the stories behind personal interests. This episode will explore how the recommendation of a grade school teacher, a parent, and a book opened up the world of magic to our guest. Well, to be more specific: “The world of Harry Houdini”.Music Credit: Frost Waltz(Alternative) K…
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The 10th and final part of the interview series with members of Looking Glass Studios (1990-2000), the company that wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. The guest of our final installment is Paul Neurath, co-founder and creative director of Looking G…
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Part 9 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. This week is Terri Brosius and Dan Thron. Dan was an artist/animator on T…
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Part 7 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. This week is Marc "Mahk" LeBlanc. Marc was a programmer/designer at Looki…
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Part 7 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. This week it's Harmonix Audio Director Eric Brosius. Eric originally hail…
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Part 6 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. Next up: Greg LoPiccolo. Greg has risen to impressive heights as the vice…
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Part 5 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. In this episode I talk with Ken Levine, creative director of Irrational G…
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Part 4 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. In this episode I talk with Thief level designer extraordinare Randy Smit…
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Part 3 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. In this episode I talk with Tim Stellmach and Laura Baldwin. Tim was lead…
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Part 2 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. In this episode I talk with Dan Schmidt, who was with the company from it…
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GAMBIT is proud to present the Looking Glass Studios Interview Series, an audio podcast series in which we chat with various people who worked for the legendary developer (famous for groundbreaking franchises like Ultima Underworld, System Shock, and Thief) before it tragically closed its doors in 2000. Up first: Austin Grossman. Grossman is a writ…
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