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Innehåll tillhandahållet av GAMBIT: Looking Glass Studios Podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av GAMBIT: Looking Glass Studios Podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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Looking Glass Studios Interview Series - Audio Podcast 1 - Austin Grossman

 
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Manage episode 91010352 series 80933
Innehåll tillhandahållet av GAMBIT: Looking Glass Studios Podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av GAMBIT: Looking Glass Studios Podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

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GAMBIT is proud to present the Looking Glass Studios Interview Series, an audio podcast series in which we chat with various people who worked for the legendary developer (famous for groundbreaking franchises like Ultima Underworld, System Shock, and Thief) before it tragically closed its doors in 2000.

Up first: Austin Grossman. Grossman is a writer, game designer, and novelist who worked at Looking Glass in its early years. In this podcast he discusses his work on Ultima Underworld II: Labyrinth of Worlds and System Shock, the latter of which was highly influential in laying the foundations for modern environmental narrative design. Grossman also discusses his post-Looking Glass work, on such projects as Jurassic Park: Tresspasser and Deus Ex, and the tricky challenge of being a writer in today's commercial games industry.

Joining Austin on the podcast are two other Looking Glass alums: Andrew Grant, who also worked with Austin on Trespasser (for Dreamworks Interactive), and Sara Verrilli, who worked on System Shock. Andrew and Sara currently work for GAMBIT, and reminisce with Austin on how they grappled with the experimental nature of these games.

Download The Podcast!

See a transcript here.

  continue reading

10 episoder

Artwork
iconDela
 
Manage episode 91010352 series 80933
Innehåll tillhandahållet av GAMBIT: Looking Glass Studios Podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av GAMBIT: Looking Glass Studios Podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

LGSlogo.jpg

GAMBIT is proud to present the Looking Glass Studios Interview Series, an audio podcast series in which we chat with various people who worked for the legendary developer (famous for groundbreaking franchises like Ultima Underworld, System Shock, and Thief) before it tragically closed its doors in 2000.

Up first: Austin Grossman. Grossman is a writer, game designer, and novelist who worked at Looking Glass in its early years. In this podcast he discusses his work on Ultima Underworld II: Labyrinth of Worlds and System Shock, the latter of which was highly influential in laying the foundations for modern environmental narrative design. Grossman also discusses his post-Looking Glass work, on such projects as Jurassic Park: Tresspasser and Deus Ex, and the tricky challenge of being a writer in today's commercial games industry.

Joining Austin on the podcast are two other Looking Glass alums: Andrew Grant, who also worked with Austin on Trespasser (for Dreamworks Interactive), and Sara Verrilli, who worked on System Shock. Andrew and Sara currently work for GAMBIT, and reminisce with Austin on how they grappled with the experimental nature of these games.

Download The Podcast!

See a transcript here.

  continue reading

10 episoder

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