Artwork

Innehåll tillhandahållet av GAMBIT: Looking Glass Studios Podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av GAMBIT: Looking Glass Studios Podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Player FM - Podcast-app
Gå offline med appen Player FM !

Looking Glass Studios Interview Series - Audio Podcast 3 - Tim Stellmach and Laura Baldwin

 
Dela
 

Manage episode 91010346 series 80933
Innehåll tillhandahållet av GAMBIT: Looking Glass Studios Podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av GAMBIT: Looking Glass Studios Podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

LGSlogo.jpg

Part 3 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.

In this episode I talk with Tim Stellmach and Laura Baldwin. Tim was lead designer on Thief and Thief II, as well as a designer on Underworld II, System Shock, and Terra Nova. Laura was a designer/writer on Thief. She also worked in System Shock 2.

Again we are joined on this podcast by Sara Verrilli, QA on System Shock and designer on Thief and Thief 2.

The discussion mostly covers Thief, though there is some discussion of other projects. If you want to find out where lingo like "taffer" comes from, or what it means, be sure to check it out!

Download The Podcast!

To subscribe to the RSS Feed, enter http://feeds.feedburner.com/LGSpodcast in to your podcast client or RSS reader of choice.

  continue reading

10 episoder

Artwork
iconDela
 
Manage episode 91010346 series 80933
Innehåll tillhandahållet av GAMBIT: Looking Glass Studios Podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av GAMBIT: Looking Glass Studios Podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

LGSlogo.jpg

Part 3 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.

In this episode I talk with Tim Stellmach and Laura Baldwin. Tim was lead designer on Thief and Thief II, as well as a designer on Underworld II, System Shock, and Terra Nova. Laura was a designer/writer on Thief. She also worked in System Shock 2.

Again we are joined on this podcast by Sara Verrilli, QA on System Shock and designer on Thief and Thief 2.

The discussion mostly covers Thief, though there is some discussion of other projects. If you want to find out where lingo like "taffer" comes from, or what it means, be sure to check it out!

Download The Podcast!

To subscribe to the RSS Feed, enter http://feeds.feedburner.com/LGSpodcast in to your podcast client or RSS reader of choice.

  continue reading

10 episoder

Alla avsnitt

×
 
Loading …

Välkommen till Player FM

Player FM scannar webben för högkvalitativa podcasts för dig att njuta av nu direkt. Den är den bästa podcast-appen och den fungerar med Android, Iphone och webben. Bli medlem för att synka prenumerationer mellan enheter.

 

Snabbguide