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Sryth bedtime stories

Thomas Steven Slater

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I read out and play a selection of adventures from the the fantasy browser RPG Sryth. If you like them play the game. All forms of engagement is encouraged. I recommend this podcast player as it allows ratings and comments https://goodpods.com/podcasts/sryth-bedtime-stories-382879.
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After all the changes brought about by Proving Grounds VI something new is outside Tarn. Firstly I get a magical Aura that boosts Neveral reserve Then someone tells me to retrieve a crystal ring and I get Ring that was powerful before power creep in the same dungeon. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Ad…
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We finish off proving grounds 6 with me and thane Pyrond teaming up to take down some very low level brigands. Then make out way back to trithik. After finally getting back I learn something survived, and that it hates me. We are going back to Saarnguard, perhaps it will all start again. Support this podcast at — https://redcircle.com/sryth-bedtime…
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First sir croaking has to escape from Unleri and get off the boat, owl fixes her stupid mistake. She then remember what the her of his timeline was told to do, a summoning site. What is summoned is those darn thrones themselves. 4 of them, this 4 of them and bring at lot of them. That alder bastard is their too, I see them all burn to tiny piles of…
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All of sir croakingtons travels through time and space have lead back to the present where there is apparently one more thing to do, even if she isn't sure why. She meet two old friends, and learns what all her temporal meddling did to them. For one it went well and the other it went very very wrong indeed. Support this podcast at — https://redcirc…
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Having failed to stop them turning evil midway we meet the Tynok sibling before they get tangled up with coded journals and time traveling thrones. It doesn't go exactly as planed but hopefully close enough. Apparently it worked but it still doesn't go them for them. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Ad…
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Firstly I let Unleri take her revenge, hopefully this doesn't change here too much. Then I turn up to destroy the alder throne half way through it turning the 4 siblings. Turmithra falls and I fail to save her because I hesitate. I am allied with Mazembak before he becomes thane. Support this podcast at — https://redcircle.com/sryth-bedtime-stories…
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Proving grounds VI continues with more time the chasms of time. This time we meet Unleri as a child, it was a bad time, We also fight a ridiculous amount of wolves. Also child Unleri is someone you don't mess with if you like breathing. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://re…
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After a bit more Tangling with a witch and her bag of infinite Tzaril. I also smash through a barrier. We the meet Thane Pyrond when he did the badassness that made him a thane. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com…
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Sir croakington goes into the chasm of time, the witch is behind her, she very angry what with being blown up and having just killed her sister, and she hated me before all that. She has tzaril, because of course she does, who get a free bag of infinite tzaril with the mask and scarring. First two jumps in time into the past of two dear friends of …
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We finally meet the Seer. We then learn the true enemy is far grandeur then an immortal mind controlling magical despot and what is at stake is far more then nations. Also ding dong a witch is dead, and the other is pissed. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/b…
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A mission for the Resistance of Kardsen. We take down the ghost patrol and thus and big part of the grand sentries mind controls. The cost is far too great and the fires too hot. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.co…
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Owl has a secret route into the city. It isn't secret anymore and one of the witches is there with us and the only way it to run, no matter the cost. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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Returning the bear path lodge, things are very bad and there is lots of fire. We have to go to Kardsen hoping that there hold back just a little in their own territory amongst those that think they are the good guys. I then take a very stupid decision despite being repeatedly told it is very stupid and die. Support this podcast at — https://redcirc…
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Sir Croakington finally makes it to bearpath lodge which is either within or next too the city state of Kardsen (I guess solid borders aren't a thing yet). Owl got there first using secret owl ways but he went off to rescue someone and hasn't come back. Off of rescue him and the first guy from a whole obedience of roustmen. Then things get more com…
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Sir croaking set off the Kardsen, noticing we are certainly being tracked he decided to spilt up to meet up at the bear path lodge. Along the way sir croakington spends a night at a border rangers outpost. Thing then get tragic. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.…
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With as much what we claim for is remains to climb it is time to leave the isle and set off for Kardsen. We hear of the Thane Mazebak and how is the perhaps not the evil matermind thane Pryond thought him to be. The beat makes it long foretold appearance and it is bonting time. With every even quarter way safe way off destroyed a true risky way off…
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As we reach the the top of Shrine Isle Owl finally tells of more of what his goals are, although he has more secrets yet, and that's just about this quest. We learn of the struggle for the freedom of Kardsen between the rabble and roustmen and how the city state fell to the sorcery of the grand sentry my reading the lorebook entries that pop up. We…
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We learn was the bad news is, it is very bad indeed. We then take a winged reptile short cut to the top but it seems that with the guys having winged reptiles to and unlimited fire we have not avoid danger but rather compressed it. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcirc…
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As we get onto shrine isle we learn that whatever we are fighting they like fire, as those on the Sharn howl learn at the greatest cost. A lot of snake men at fought and a lot of fire is thrown at us. He once again meet our old friend from all the way back in proving grounds one. There is bad news, but what that is will wait to the next episode Sup…
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We board the ship and meet someone you just how far up shit creek he is, and the large amount of paddles of a huge ass boat might not be enough to help. We decide to get out of boat before half the crew turn out be rats (probably snakes actually tzaril feature heavily in at least some of the schemes of the island) or something but even your boat ou…
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Sir Croakington finally starts Proving grounds VI - or as far a most of the isle know Regular dude does some regular heroism. We are going to the city state of Kardsen which is long way away. We only just started and have already meet archers and a fire pew pewing sorceress. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/dona…
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The staff of bats, took from a necromancer upon palemoor island at the end of the iron skull saga has slot for two gems. The first is got from a well connected merchant we helped before The second evolves going past 4 ghosts cursed by very weapon we use against them that repeated tell me this is very very bad idea. We go forward anyway because we h…
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The lord of the waking mire, an entity from deep in the Neverness with it only agenda that everything else better get out of the way of or else has another Job or sir Croakington. All she has to do is say 3 words to someone and ignore the dreadful implications of doing so. There are 3 ways this can do, and several ways to them. I read all of them S…
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A Bat Creature has taken a lady from the village from Marl's wood. Though a magically barrier that either of them should be able to pass through. After getting a way into the cave she fight her way through the technicolor bat squad and then meets a bat with clothes and magic who was taken the lady as a "bride" which implies some very horrible thing…
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Firstly in stonegap I meet someone that commands the dead for reason that might turn out to just in the end, although maybe only the general xp is making me like them. In the battlegrounds I finally win a spar against a ruffian turned adventurer and get a ridiculous amount of xp. Support this podcast at — https://redcircle.com/sryth-bedtime-stories…
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Somehow picking up a pumpkin leads to meeting a really cool guy and hunting down two superwerewolf brothers. But what do I do with them. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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Sir Croakington oozes through the 40th level of Rhaknar's mad. She fights a lot of Sludge beasts and meets up with the Sorceress to take down a giant version. Hopefully we can stay on the same team and she didn't actually do anything so vile I can't in good conscious do that. Between Gulnoras and Runeskin and certainly other well what actually went…
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One level 39 sir croakington first solves a teleportation puzzle around the outer edge, remembers some handy fluid and then solves some math in the middle. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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Sir Croakington goes deep into Rhaknar's actually pretty sane considering the circumstances labyrinth. 37 is fairly typical puzzle involving levers, broken statues and giant mechanical rats. One floor 38 we finally meet the mage we have been after since the attack on Ashlyre hundreds of episodes ago, there is fighting but maybe that isn't how it wi…
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Sir Croakington get to level 36 of the Rhaknar's made were a poems tells you exactly what to do. I don't listen and sir croakington gets hurt because of it. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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One level 35 of Rhaknar's mad is the super happy fun slide, which I suspect Rhaknar but in just so he could go on the slide. Why else would colliding into the walls at scores of miles per hour do so little damage. There's also some fighting at the end, although that might not have been part of Rhaknar's original design. Support this podcast at — ht…
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On floor 34 there is a huge plant, so huge is nigh indestructible until a bash it up a bit at a time. After that I meet someone that had go into Rhaknar's Mad, but not my Rhaknar's mad, Also there is a least 56 levels to this beast of the dungeon. Note: when I first unloaded this it was with the wrong episode but that is now fixed. Support this pod…
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Next up it 33 level. It has, giant earth elementals, a vortex of doom, leverless slots, transgender blocks that don't seem to do everything and more Someone I figure it all lot and the hammer gets more gems to make it fabulous. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.c…
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Sir Croakington moves to level 32 of Rhaknar's made and encounters a puzzle where solving one part unfolds the next. These puzzles would have been solved quicker if I wasn't a dumby dumb dumb who forget that solution don' t have to be near problems. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquirie…
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On the 30th floor there is lot statues of a tough guy thing look dire but they stay inanimate even as a smash them to find more places to go. The next for a blob monster, hot churning gears and pottery shards, there's a connection somewhere. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https…
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Now sir Croakington has to climb out of the spiral, oakaruk block the path, I suspect they were not part of Rhaknar's original plan. They set smashed up and kicked into the gears below. Then one the next floor there are giant shadow serpents. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: http…
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I find out what happened to the big statue, it came to life and is trying to kill me, because of course it is, what else will a statue do. I physically meet Rhaknar in the flesh, turn out centuries alone with dark magic is bad for your health. Then on floor 28 I spiral into madness and math which I over-complicate. Support this podcast at — https:/…
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In levels 25 and 26 of Rhaknar's Mad I encounter more statues they do what statues alway do, good thing I have the spruce smasher. There also cubes that aren't nearly as good as the best cube which is my cube and nobody elses. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.co…
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The next 3 floors of Rhaknar's Labyrinth as all around the Hammer of icy Wrath. We get blue gems to pretty it up and it meets (and eats) some ghostly friends. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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Sir Croakington goes to the 21 level of Rhaknar's mad after spending so long unlocking it. The little stone spiders are put to use, skeletons are fought, loot is gotten and a giant spider is fought Finally we Meet Rhaknar himself who explains somethings, notably that the Labyrinth is Not Mad. Support this podcast at — https://redcircle.com/sryth-be…
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A note at the entrance of the Mad leave me back to the Twisted Gate alehouse. There I learn of anyone ancient organization interested in the secrets of the MAD, from what I've seen so far they are on my side. I learn a little of what the dreadstones did to thrymbakk, it isn't nice. I learn more of what people think Rhaknar built the Labyrinth for h…
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I meet up with Thyrmbakk and get rid of the dreadstones, the dreadstones don't like that and try to make me all murdery. I hope Thyrmbak can deal with them before they wreck him. At the start I also accidently have to redo the previous adventure and end up doing it 100% murder free. Support this podcast at — https://redcircle.com/sryth-bedtime-stor…
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Sir croakington has another try at gallowtop and tries to do it without everyone dying. She learn the giant had a noble reason to be there and helps with that. Dreyuk is still driven utterly crazy by the desire of the dreadstones, the feeling becomes mutual. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising…
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Sir Croakington goes to Gallowtop hill to deal with mountain giants that moved in there for reason she was to murderous to figure out. As happen in many cases involving the dreadstones there end up being a lot of corpses and dreadstone get a new owner (but who/what own's who here?) Surely there a better way this could go and thus this route never h…
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Time to explore the tomb of the a master elementalist. Which for the tomb of an elementalist has a lack of elementals which you which he would summon and a lot of undead, guess that's the dreadstones doing. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & O…
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Going deeper into Rhaknar's Mad is blocked until the 3 dreadstones are found. Sir Croakington find's the Thymbrak can lead her to where one is. Its turns out its with another powerful wizard that went crazy and disappeared, as wizards do. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://…
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Sir Croakington finishes the puzzle Rhaknar made for the 20th level, then something intrudes that was not parts of the wizards plan and I learn what this labyrinth was hiding is even worse then everyone that knows of it feared. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.c…
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Sir croakington explores the 19th floor of Rhaknar's mad and starts to explore the 20th. The 19th has a lot of elementals and a elemental theme all round. The 20th is a of stuff which automatons, shadows spiders and a lot of stuff to do with the best dial and we're only just getting started. Support this podcast at — https://redcircle.com/sryth-bed…
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