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Innehåll tillhandahållet av Adam F Collins. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Adam F Collins eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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Interview with René Uittenbogaard design competition WINNER!

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Manage episode 364330609 series 3347373
Innehåll tillhandahållet av Adam F Collins. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Adam F Collins eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

A few months back, like six or more, I sponsored a design competition on past guest JT Smith’s The Game Crafter. The competition was to design a lunchtime game. It had to be playable in a lunch hour and appropriate for work. There were 77 entries! Of those, seven were selected to be finalists. Those seven were then shipped to me to playtest. I took all of these to work to play with my coworkers. I mean, that was literally the purpose of the competition.

So, with the help of 2 or 3 of my coworkers each day, we played all seven games. Some were instant successes requiring another play, hopefully with a different player count. Some were not so lucky. As a group, we narrowed down the finalists to the top three. In the end, we made the decision to award Locked Out by Little Rhombus Games as the winner.

In this episode, I am joined by René Uittenbogaard, the designer of Locked Out. We talk about the usual questions, but also about his game. He also had a lot of great game suggestions.
Stay tuned for future updates for the publishing of Locked Out by Bearded Board Games
Design Competition
Locked Out

  continue reading

138 episoder

Artwork
iconDela
 
Manage episode 364330609 series 3347373
Innehåll tillhandahållet av Adam F Collins. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Adam F Collins eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

A few months back, like six or more, I sponsored a design competition on past guest JT Smith’s The Game Crafter. The competition was to design a lunchtime game. It had to be playable in a lunch hour and appropriate for work. There were 77 entries! Of those, seven were selected to be finalists. Those seven were then shipped to me to playtest. I took all of these to work to play with my coworkers. I mean, that was literally the purpose of the competition.

So, with the help of 2 or 3 of my coworkers each day, we played all seven games. Some were instant successes requiring another play, hopefully with a different player count. Some were not so lucky. As a group, we narrowed down the finalists to the top three. In the end, we made the decision to award Locked Out by Little Rhombus Games as the winner.

In this episode, I am joined by René Uittenbogaard, the designer of Locked Out. We talk about the usual questions, but also about his game. He also had a lot of great game suggestions.
Stay tuned for future updates for the publishing of Locked Out by Bearded Board Games
Design Competition
Locked Out

  continue reading

138 episoder

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