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Innehåll tillhandahållet av Kristen Berman | Irrational Labs. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Kristen Berman | Irrational Labs eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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What growth teams can learn from game designers | Joel Burgess & Dan Vader (Grindstone)

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Manage episode 457007491 series 2986345
Innehåll tillhandahållet av Kristen Berman | Irrational Labs. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Kristen Berman | Irrational Labs eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Joel Burgess, co-founder of Soft Rains, and Dan Vader, Creative Director at Capybara Games, are the minds behind Grindstone, one of the most acclaimed indie puzzle games in recent years. Joel has worked on iconic titles like Watch Dogs: Legion and Skyrim. Dan, a long-time creative force at Capybara, has shaped the studio’s reputation with beloved games like Superbrothers: Sword & Sworcery EP. Together, Joel and Dan bring a fresh perspective on game design, combining narrative depth with challenging gameplay mechanics to engage players at a deeper level.

In this episode, we explore:

  • Which types of game mechanics drive retention

  • What game designers know about onboarding users

  • What game designers have learned about leaderboards

  • How pricing influences user behavior

  • Tips on simplifying complex experiences (and when to make them more complex)

Loaded with actionable insights, this episode is a must-listen for growth and design teams looking to build lasting engagement through intrinsic motivation and thoughtfully designed user experiences.

Enjoy this episode? Rate it and leave a review. It really helps others find the podcast.
Learn more about Kristen and Irrational Labs here.

  continue reading

23 episoder

Artwork
iconDela
 
Manage episode 457007491 series 2986345
Innehåll tillhandahållet av Kristen Berman | Irrational Labs. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Kristen Berman | Irrational Labs eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Joel Burgess, co-founder of Soft Rains, and Dan Vader, Creative Director at Capybara Games, are the minds behind Grindstone, one of the most acclaimed indie puzzle games in recent years. Joel has worked on iconic titles like Watch Dogs: Legion and Skyrim. Dan, a long-time creative force at Capybara, has shaped the studio’s reputation with beloved games like Superbrothers: Sword & Sworcery EP. Together, Joel and Dan bring a fresh perspective on game design, combining narrative depth with challenging gameplay mechanics to engage players at a deeper level.

In this episode, we explore:

  • Which types of game mechanics drive retention

  • What game designers know about onboarding users

  • What game designers have learned about leaderboards

  • How pricing influences user behavior

  • Tips on simplifying complex experiences (and when to make them more complex)

Loaded with actionable insights, this episode is a must-listen for growth and design teams looking to build lasting engagement through intrinsic motivation and thoughtfully designed user experiences.

Enjoy this episode? Rate it and leave a review. It really helps others find the podcast.
Learn more about Kristen and Irrational Labs here.

  continue reading

23 episoder

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