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[HMS2022] Memory Strategies: The Merits of (Un)safe

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Innehåll tillhandahållet av The Handmade Network. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av The Handmade Network eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Happy Thanksgiving! This is a rebroadcast of the memory safety podcast from Handmade Seattle 2022. Allen Webster (creator of 4coder) interviews three guests on the hotly-contested topic of memory safety: - Evan Ovadia, creator of the Vale programming language (https://vale.dev/) - Ryan Fleury, game developer and employee at Epic Games Tools (formerly RAD Game Tools) (https://www.rfleury.com/) - John Austin, founder of Pontoco, the game studio known for their VR game The Last Clockwinder (https://pontoco.com/) We hope you learn something about memory allocation and memory safety, and we hope that this can be a model for difficult programming conversations in the future! This episode was produced by Abner Coimbre for Handmade Seattle 2022, and is made available in its unmodified form under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License: https://creativecommons.org/licenses/by-nc-nd/4.0/
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19 episoder

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Manage episode 347963320 series 3267765
Innehåll tillhandahållet av The Handmade Network. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av The Handmade Network eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Happy Thanksgiving! This is a rebroadcast of the memory safety podcast from Handmade Seattle 2022. Allen Webster (creator of 4coder) interviews three guests on the hotly-contested topic of memory safety: - Evan Ovadia, creator of the Vale programming language (https://vale.dev/) - Ryan Fleury, game developer and employee at Epic Games Tools (formerly RAD Game Tools) (https://www.rfleury.com/) - John Austin, founder of Pontoco, the game studio known for their VR game The Last Clockwinder (https://pontoco.com/) We hope you learn something about memory allocation and memory safety, and we hope that this can be a model for difficult programming conversations in the future! This episode was produced by Abner Coimbre for Handmade Seattle 2022, and is made available in its unmodified form under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License: https://creativecommons.org/licenses/by-nc-nd/4.0/
  continue reading

19 episoder

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