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Klaviyo Data Science Podcast EP 39 | Are you going to science fair?
Manage episode 376739574 series 3251385
Welcome back to the Klaviyo Data Science podcast! This episode, we dive into…
Presenting your work for fun and profit
Presenting technical work is not something you automatically learn how to do — just like the technical skills themselves, it has to be learned and practiced, and opportunities to practice it can be hard to find. This episode, we discuss one opportunity that Klaviyo put together for its R&D teams this summer: the Klaviyo R&D Science Fair. Listen along to hear about:
- How, much like software development, explaining technical work is an iterative process
- The best ways to engage a crowd and get them interested in what you have to say
- The unique and powerful allure of scissors and glue guns
“We put together a little game: try to find all of the accessibility problems in this form, without using the tool that we built…. And then when they react, ‘oh my God, like that one was impossible, I don’t know how you expected me to find that,’ that’s when we can say: exactly! That’s why we needed this feature!”— Maya Nigrin, Senior Software Engineer
For the full show notes, including photos of the event, see the Medium writeup.
55 episoder
Manage episode 376739574 series 3251385
Welcome back to the Klaviyo Data Science podcast! This episode, we dive into…
Presenting your work for fun and profit
Presenting technical work is not something you automatically learn how to do — just like the technical skills themselves, it has to be learned and practiced, and opportunities to practice it can be hard to find. This episode, we discuss one opportunity that Klaviyo put together for its R&D teams this summer: the Klaviyo R&D Science Fair. Listen along to hear about:
- How, much like software development, explaining technical work is an iterative process
- The best ways to engage a crowd and get them interested in what you have to say
- The unique and powerful allure of scissors and glue guns
“We put together a little game: try to find all of the accessibility problems in this form, without using the tool that we built…. And then when they react, ‘oh my God, like that one was impossible, I don’t know how you expected me to find that,’ that’s when we can say: exactly! That’s why we needed this feature!”— Maya Nigrin, Senior Software Engineer
For the full show notes, including photos of the event, see the Medium writeup.
55 episoder
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