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Innehåll tillhandahållet av Audioboom and DeepMind: The podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Audioboom and DeepMind: The podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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S1 Ep3: Life is like a game
MP3•Episod hem
Manage episode 240145785 series 2532416
Innehåll tillhandahållet av Audioboom and DeepMind: The podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Audioboom and DeepMind: The podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
- The Economist: Why AI researchers like video games
- DeepMind blogs: Capture the Flag and Alphastar
- Professional StarCraft II player MaNa gives his impressions of AlphaStar and DeepMind
- Open AI’s work on Dota 2
- The New York Times: DeepMind can now beat us at multiplayer games, too
- Royal Society: Machine Learning resources
- DeepMind: The Inside Story of AlphaStar
- Andrej Karpathy: Deep Reinforcement Learning: Pong from Pixels
Interviewees: Research scientist Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
19 episoder
MP3•Episod hem
Manage episode 240145785 series 2532416
Innehåll tillhandahållet av Audioboom and DeepMind: The podcast. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Audioboom and DeepMind: The podcast eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
- The Economist: Why AI researchers like video games
- DeepMind blogs: Capture the Flag and Alphastar
- Professional StarCraft II player MaNa gives his impressions of AlphaStar and DeepMind
- Open AI’s work on Dota 2
- The New York Times: DeepMind can now beat us at multiplayer games, too
- Royal Society: Machine Learning resources
- DeepMind: The Inside Story of AlphaStar
- Andrej Karpathy: Deep Reinforcement Learning: Pong from Pixels
Interviewees: Research scientist Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
19 episoder
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