Do your eyes glaze over when looking at a long list of annual health insurance enrollment options – or maybe while you’re trying to calculate how much you owe the IRS? You might be wondering the same thing we are: Where’s the guidebook for all of this grown-up stuff? Whether opening a bank account, refinancing student loans, or purchasing car insurance (...um, can we just roll the dice without it?), we’re just as confused as you are. Enter: “Grown-Up Stuff: How to Adult” a podcast dedicated ...
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Innehåll tillhandahållet av SchoolStatus - The Podcast for Teachers. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av SchoolStatus - The Podcast for Teachers eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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Making classroom management easier with gamification
MP3•Episod hem
Manage episode 342630494 series 1531792
Innehåll tillhandahållet av SchoolStatus - The Podcast for Teachers. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av SchoolStatus - The Podcast for Teachers eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
A well-run, fun classroom is pivotal to the way students learn. But for some educators, meaningful classroom management can be a challenge. Gamifiying a classroom is one strategy educators use to improve this. In Episode 230 of Class Dismissed, we chatted with Shawn Young, the Co-Founder, and CEO of Classcraft, a platform that helps educators motivate their students using the mechanics of games. Young says classroom management is core to a teacher's job, but ironically, there are few digital tools to support the cause. Consequently, Young and his colleagues created Classcraft to make the classroom experience more exciting for students. Young says that the classroom experience for many kids is meaningless. "It's just tasks they need to do, and that is work," says Young. So they created Classcraft to repackage students' engagement rules with the hope of developing intrinsic motivation. When gamifying with Classcraft, kids strive to gain points and improve their avatars. For instance, Young says they have a thing called "random events," and it's a way to kick start a class. An example would be that everyone has to speak like a pirate, or students have 20 seconds to build a paper airplane, and whoever goes the furthest gets a hundred points. To hear more of our interview with Young and find out if it's challenging to gamify your classroom, listen to Episode 230 of Class Dismissed. You can find each episode on your favorite podcast app or iTunes. Other Show Notes Red Shirt the Boys All Rights Reserved. Class Dismissed Podcast 2017 – 2022
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202 episoder
MP3•Episod hem
Manage episode 342630494 series 1531792
Innehåll tillhandahållet av SchoolStatus - The Podcast for Teachers. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av SchoolStatus - The Podcast for Teachers eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
A well-run, fun classroom is pivotal to the way students learn. But for some educators, meaningful classroom management can be a challenge. Gamifiying a classroom is one strategy educators use to improve this. In Episode 230 of Class Dismissed, we chatted with Shawn Young, the Co-Founder, and CEO of Classcraft, a platform that helps educators motivate their students using the mechanics of games. Young says classroom management is core to a teacher's job, but ironically, there are few digital tools to support the cause. Consequently, Young and his colleagues created Classcraft to make the classroom experience more exciting for students. Young says that the classroom experience for many kids is meaningless. "It's just tasks they need to do, and that is work," says Young. So they created Classcraft to repackage students' engagement rules with the hope of developing intrinsic motivation. When gamifying with Classcraft, kids strive to gain points and improve their avatars. For instance, Young says they have a thing called "random events," and it's a way to kick start a class. An example would be that everyone has to speak like a pirate, or students have 20 seconds to build a paper airplane, and whoever goes the furthest gets a hundred points. To hear more of our interview with Young and find out if it's challenging to gamify your classroom, listen to Episode 230 of Class Dismissed. You can find each episode on your favorite podcast app or iTunes. Other Show Notes Red Shirt the Boys All Rights Reserved. Class Dismissed Podcast 2017 – 2022
…
continue reading
202 episoder
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