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Narrative Design in Videogames with Alexander Swords

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Manage episode 321928500 series 134136
Innehåll tillhandahållet av ACMIOnline. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av ACMIOnline eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
This fortnight, we're talking to writer and narrative designer, and ACMI X resident, Alexander Swords. Alexander made the switch from writing for film to writing for videogames, and he now advocates for the power of interactive narrative and the need for diverse future storytellers. His work explores emotional games, games for change and the adaptation and evolution of stories moving to new mediums. His book, Forest Paths Method for Narrative Design (2020), provides an accessible and collaborative approach to writing and narrative design for interactive and non-interactive storytelling. It is now used internationally to develop, research and educate in the fields of videogames and screenwriting. In this episode, we discuss the intersection of videogames and film, focusing on development, production, distribution and technology. This chat explores ways practitioners across both industries already are and can continue to take advantage of opportunities within these artistic forms.
  continue reading

254 episoder

Artwork
iconDela
 
Manage episode 321928500 series 134136
Innehåll tillhandahållet av ACMIOnline. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av ACMIOnline eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
This fortnight, we're talking to writer and narrative designer, and ACMI X resident, Alexander Swords. Alexander made the switch from writing for film to writing for videogames, and he now advocates for the power of interactive narrative and the need for diverse future storytellers. His work explores emotional games, games for change and the adaptation and evolution of stories moving to new mediums. His book, Forest Paths Method for Narrative Design (2020), provides an accessible and collaborative approach to writing and narrative design for interactive and non-interactive storytelling. It is now used internationally to develop, research and educate in the fields of videogames and screenwriting. In this episode, we discuss the intersection of videogames and film, focusing on development, production, distribution and technology. This chat explores ways practitioners across both industries already are and can continue to take advantage of opportunities within these artistic forms.
  continue reading

254 episoder

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