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GM 101: What are the Elements of an RPG Story Arc
Manage episode 283258883 series 2793519
Hey Storytellers,
Yesterday we created a Cyberpunk / mystery RPG campaign. One of the issues I have had was losing the thread of the story used in a campaign like 4 months into the story and my game sessions would suffer.
Find out more about this with our free course: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup
Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes: https://www.amazon.com/dp/B08TCKRZTM/
Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K
We deep dive into a 3 act plan for the campaign that the players can use and influence. The act / subplot helps me have a general direction to move forward.
With this sort of plan you will now be able to have a good idea of what you will need to plan from a game session 1 or 2 game sessions out.
We don't recommend planning out everything at this stage as things will change because of your player's actions and interactions with the story line.
Always remember that the GM and Player are telling a story together but the GM does the heavy lifting - especially in the beginning.
163 episoder
Manage episode 283258883 series 2793519
Hey Storytellers,
Yesterday we created a Cyberpunk / mystery RPG campaign. One of the issues I have had was losing the thread of the story used in a campaign like 4 months into the story and my game sessions would suffer.
Find out more about this with our free course: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup
Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes: https://www.amazon.com/dp/B08TCKRZTM/
Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K
We deep dive into a 3 act plan for the campaign that the players can use and influence. The act / subplot helps me have a general direction to move forward.
With this sort of plan you will now be able to have a good idea of what you will need to plan from a game session 1 or 2 game sessions out.
We don't recommend planning out everything at this stage as things will change because of your player's actions and interactions with the story line.
Always remember that the GM and Player are telling a story together but the GM does the heavy lifting - especially in the beginning.
163 episoder
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