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Innehåll tillhandahållet av Dwight and Jacob Scull and Jacob Scull. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Dwight and Jacob Scull and Jacob Scull eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.
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GM 101: Using Improv in a Premade Adventure

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Manage episode 283703208 series 2793519
Innehåll tillhandahållet av Dwight and Jacob Scull and Jacob Scull. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Dwight and Jacob Scull and Jacob Scull eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Hey Storytellers,
In this episode, we talk about how many premade adventures can't be run strictly by the book and that you, as the game master, may need to use your mad improvisational skills (or amateur ones), to make up for the fact that your gaming group wasn't a part of their test market (assuming they even had one).
Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes: https://www.amazon.com/dp/B08TCKRZTM/
Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K
Fun fact: most premade adventures aren't playtested and some have been ported from system to system so much that they still bring misprints (looking at you Tomb of Horrors).
So this covers how to fix some of those problems as you read through premade adventures. It will also cover how to scale up or scale down the challenge of each premade on the fly so that you can provide some sort of challenge (or not just kill everyone 10+ times - true story).
Finally, we will cover what happens if the players what to do a game-breaking choice and how to say "yes, but" to that.

  continue reading

163 episoder

Artwork
iconDela
 
Manage episode 283703208 series 2793519
Innehåll tillhandahållet av Dwight and Jacob Scull and Jacob Scull. Allt poddinnehåll inklusive avsnitt, grafik och podcastbeskrivningar laddas upp och tillhandahålls direkt av Dwight and Jacob Scull and Jacob Scull eller deras podcastplattformspartner. Om du tror att någon använder ditt upphovsrättsskyddade verk utan din tillåtelse kan du följa processen som beskrivs här https://sv.player.fm/legal.

Hey Storytellers,
In this episode, we talk about how many premade adventures can't be run strictly by the book and that you, as the game master, may need to use your mad improvisational skills (or amateur ones), to make up for the fact that your gaming group wasn't a part of their test market (assuming they even had one).
Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes: https://www.amazon.com/dp/B08TCKRZTM/
Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K
Fun fact: most premade adventures aren't playtested and some have been ported from system to system so much that they still bring misprints (looking at you Tomb of Horrors).
So this covers how to fix some of those problems as you read through premade adventures. It will also cover how to scale up or scale down the challenge of each premade on the fly so that you can provide some sort of challenge (or not just kill everyone 10+ times - true story).
Finally, we will cover what happens if the players what to do a game-breaking choice and how to say "yes, but" to that.

  continue reading

163 episoder

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