Akash Thakkar interviews successful audio professionals from every corner of the music and sound industries. From educators, performers, pop stars, game audio professionals, voice actors, composers, sound designers, plug-in designers, audio programmers, and everything in between, we dive deep into the business and mindset skills it takes to ”make it” in the worlds of music and sound.
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Sound Design and Nature Recording with Andy Martin
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#80: My guest today is Andy Martin, a sound designer and nature recordist based out of Seattle, Washington. Andy’s had an incredibly long and varied career in the world of sound design, working on projects such as Grim Fandango, all of the games in the inFAMOUS series, Medal of Honor, and has even worked with Skywalker Sound as a virtual reality so…
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Building a 40-Year Career in Audio with Rob Pearsall
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#79: My guest today is Rob Pearsall, a composer and sound designer based out of Seattle, Washington. He has had a career in game audio spanning over 20 years and dove into game audio for the first time at 46 years old. Since beginning his career he has worked on Halo: Reach, Halo 4, Destiny, République, BattleTech, Falcon Age, The Lamplighters Leag…
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The Psychology of Working in Game Audio with Raison Varner
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#78: My guest today is Raison Varner, a voice actor, sound designer, composer, videographer, and writer. He’s had a very broad and varied career, starting in 2006 as an intern on the original Prey game, then working as a composer, sound designer, voice actor, and writer for the Borderlands games for 12 years. He has also worked as an art director f…
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Becoming a Sound Designer Later On During Your Career with James Thatcher
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#77: My guest today is James Thatcher, a sound designer and nature recordist based out of Seattle, Washington. He has had an incredibly diverse set of experiences before getting into the world of pro audio, most notably working in Michelin Star restaurants in France before making his way into the world of game audio years later. He has released app…
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Creating the Audio of The Bear with Steve “Major” Giammaria & Evan Benjamin
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#76: My guests today are Steve “Major” Giammaria & Evan Benjamin, who are re-recording mixers and dialogue editors based out of the audio production house Sound Lounge in New York City. In this episode, we dive into their recent work on the hit series The Bear, their process for creating and enhancing the soundscape for such a tense and dramatic sh…
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From Sound Designer to Hollywood Composer with Nainita Desai
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#75: Today's guest is Nainita Desai, an award-winning composer based out of London, England. She has worked with dozens of high profile clients including Peter Gabriel and A24, as well as documentaries, film, game, TV, and game projects such as Immortality, American Murder, Call of Duty, and Tales of Kenzera: Zau. In this episode, we talk about Nai…
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Standing Out as an Audio Generalist with Nathan Moody
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#74: Today's guest is Nathan Moody, a composer, sound designer, mastering engineer, and interaction designer based out of California. He has worked on an insane variety of projects ranging from The Callisto Protocol, Pentiment, to MLK: Now Is The Time. He has also created sound effects for World War II Battleships, and is even currently working wit…
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Building Team Audio with Ariel Gross
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#73: Today's guest is Ariel Gross, a game audio veteran based out of Texas with over 20 years of experience in the game industry. He started his career on PC and Game Boy Advance games in the late 90s and early 2000s, and eventually ended up as an audio lead—working on titles like Saints Row, Star Wars: The Old Republic, and so many more. Ariel is …
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Building Your Own Path & Dealing with Game Industry Layoffs with Aaron Brown
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#72: Today's guest is Aaron Brown, a video game composer, sound designer, and audio director based out of Austin, Texas. He has worked in the game industry for over 20 years now and has worked on projects such as Call Of Duty, Uncharted, Redfall, Donkey Kong: Country Tropical Freeze, and so many others. In this episode, Aaron and I talk about how t…
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Composing for Film & Theater with Philomène Gatien
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#71: Today's guest is Philomène Gatien, a composer and orchestrator based out of Montreal, Canada. She has worked on films like My Salinger Year and theatrical plays such as Thank You For Coming, and even game-specific software such as Wwise in her theater performances. In this episode, we talk about how Philomène started as a composer, how she sta…
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Surviving Cancer & Winning Grammys with Carla Patullo
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#70: Today's guest is Carla Patullo, Grammy-winning songwriter and composer based out of Los Angeles. She has worked on projects such as Maxine on Disney Plus, films like The Ignition, and more recently her personal project and Grammy-winning album, So She Howls. In this episode, we talk about how Carla's career as a songwriter and composer, how sh…
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The Myth of Overnight Success with Aaron Cherof
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#69: Today's guest is Aaron Cherof, a composer based in Seattle. He has been composing for indie games for well over a decade and has most recently worked on two games that have become huge hits, such as Cobalt Core and Minecraft. In this episode, we talk about how Aaron has spent 15 years as a composer before he was able to go full-time. We also t…
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How to Build a Composing Career with Zach Heyde
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#68: Today's guest is Zach Heyde, a composer based out of Los Angeles. He has worked on a ton of different projects with clients like Disney, Dreamworks, Roblox, and many others. He also runs an online course called "The Composing Career Bootcamp" where he teaches composers how to build a full-time career. In this episode, Zach and I talk about the…
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How to Thrive in Game Audio (Even after Countless Rejections) with Kian How
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#67: Today's guest is Kian How, a composer, sound designer, and music performer based out of Shanghai, China. Kian has worked on a ton of different projects, such as games like Spec Ops The Line, Dishonored, and Marvel: Heroes Unite. He has also worked with clients such as Huawei and is also a player of the Egyptian oud, which is similar to a lute.…
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How to Stand Out as a Composer with James Landino
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#66: Today's guest is James Landino, a composer and DJ based out of Tokyo, Japan. He has worked on a variety of projects including Battlegrounds Mobile, No Straight Roads, Tower of God, Roblox, and many, many others. In this episode, we talk about how James developed his iconic electronic music style, what upcoming composers can do to stand out in …
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From the Philippines to Hollywood with Mastering Engineer Jett Galindo
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#65: Today's guest is Jett Galindo, a mixing and mastering engineer and soprano singer based in Los Angeles. She has worked on countless high-profile projects such as the soundtracks for La La Land, Chicory: A Colorful Tale, and has worked with artists such as Pink Floyd, Towa Bird, and countless others. In this episode, we talk about Jett's journe…
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Teaching the Art of Foley with Bastian Gerner
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#64: Today's guest is Bastian Gerner, a Foley artist based out of Düsseldorf, Germany. He has worked in the film and game industries as a Foley artist for decades and, most recently, worked as a full-time senior Foley artist for Ubisoft. Nowadays, on top of his freelancing business, he also coaches up and coming sound designers on breaking into the…
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Creating a Niche of Your Own with Myuu
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#63: Today's guest is Nicolas Gasparini, also known as Myuu. Nicolas is a long-time pianist and composer who's been uploading dark piano horror music since 2006 and has built a huge following in that time with over 300,000 monthly listeners on Spotify, and another 300,000 subscribers on YouTube. He's also worked on short films and video games and i…
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How to Move to LA (And Succeed) with Joy Ngiaw
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#62: Today's guest is Joy Ngiaw, an award-winning composer based in Los Angeles. Joy has worked on a ton of projects including the animated short Blush, Disney's experimental short series Short Circuit, Cobra Kai, What Remains of Edith Finch, and many others. In this episode, we talk about how she grew up in rural Malaysia, made her way to Shanghai…
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How to Quickly Break In to the Game Industry with ZW Buckley
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#61: Today's guest is ZW Buckley, a musician, producer, and composer based in Seattle writing in a broad variety of genres and styles for a ton of different projects. His work includes writing a pop soundtrack for Barbie: You Can Be A Fashion Designer VR, teaching music production at Point Blank Music School and running the game audio co-op, Plant …
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Releasing Hit Music (Without a Record Label) with TheFatRat
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#60: Today's guest is Christian Büttner A.K.A. TheFatRat, who is a producer, DJ, and musician based mainly out of Germany. Chris has millions of listeners from all over the world, and has accumulated billions of plays so far. He did this without a major record label, all while giving his music away for free. In this episode, we talk about how he st…
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From Creating Metal Music to Writing for Angry Birds with Henri Sorvali
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#59: Today's guest is Henri Sorvali, a musician and composer based in Finland. He started off his career has a classical and jazz pianist who ended up starting two successful Finnish black metal bands, Moonsorrow and Finntroll. He is also a full-time game composer working in-house at Rovio Entertainment, the company most famously known for The Angr…
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Creating Sound Particles with Nuno Fonseca
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#58: Today's guest is Nuno Fonseca, founder of the company Sound Particles. Sound Particles started off their journey by making a piece of software with the same name, which allows anyone to create immersive 3D audio. Since their founding, Sound Particles has gone on to be used in countless movies, TV shows, and video games such as Oppenheimer, Ass…
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From Engineer to Voice Actor with Katherine Tole
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#57: Today's guest is Katherine Tole, a voice actor and dialogue editor based in Seattle. She's a dialogue editor at Jackbox Games and is working on the soon-to-be released Jackbox Party Pack 10. She's also teaching courses on how to get jobs as a voice actor, especially through the voiceover marketplace Voice123. She's currently working on some ex…
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Becoming a Full-Time Voice Actor with Dawn M. Bennett
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#56: Today's guest is Dawn M. Bennett, a voice actor based in Los Angeles. Dawn has been a professional voice actor for almost ten years, and has voiced hundreds of characters across games, movies, and anime. She's worked on iconic franchises such as Dragon Ball Super, World of Warcraft, Street Fighter VI, Monster Hunter, Diablo IV, Pokemon, and At…
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Breaking Into Hollywood Film Scoring with Amit May Cohen
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#55: Today's guest is Amit May Cohen, a composer based in Los Angeles. Amit has worked on projects such as Zombies 2 and 3, Fast & Furious Presents: Hobbs & Shaw, The Dreamlife of Georgie Stone, and many others. In this episode, we talk about her journey into becoming a film composer in L.A., her growth as a musician over the years, how she recomme…
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Becoming a Sound Designer (Without Going to School) with Chris Parker
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#54: Today's guest is Chris Parker, a freelance sound designer based in Seattle. He has worked on games such as Shadows Over Loathing, Wizard with a Gun, Beast Breaker, and is also the wonderful editor of this podcast. In this episode, we talk about how I met Chris years ago at a PAX Conference in Seattle. Since moving from Seattle, Chris has gone …
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Scoring for Hollywood Films with Adam Lukas and James Everingham
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#53: Today's guests are Adam Lukas and James Everingham, composers based out of Los Angeles and working in Hans Zimmer's collective known as Bleeding Fingers Music. Adam and James have worked on tons of film and TV projects over their careers and have recently written music for the document Frozen Planet II, alongside Hans Zimmer. In this episode w…
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Sound Design Success in Indie Films with Nathan Ruyle
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#52: Today's guest is Nathan Ruyle. He is a sound designer and founder of the company This Is Sound Design. In this episode, we talk about Nathan's climb in the industry, why he decided to start a sound design company that focuses on more creative and independent projects over the big Hollywood blockbusters, the identity crisis that sound for film …
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Staying Creative in the World of TV Scoring with Philip White
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#51: Today's guest is Philip White, a composer who has worked on video game, TV, and film projects such as Agent Carter, The Sims 3, and Command & Conquer: Red Alert 3. He has composed for over 142 episodes of Supernatural and is also currently composing for Supernatural's pre-sequel, The Winchesters. In this episode, we talk about how what it's li…
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Building a Music Career Entirely Online with Tony Manfredonia
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#50: Today's guest is Tony Manfredonia, who is a composer and singer-songwriter based in rural Michigan. He's worked on projects such as Kharon's Crypt and Call of Saregnar. He is also a concert composer who teaches composition students online. In this episode, we talk about how Tony manages to make a living in music online while living in a rural …
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Composing for Anime, Games, and the World’s Biggest Franchises with Mason Lieberman
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#49: Today's guest is Mason Lieberman, a composer for games, TV, film, and anime. He has worked on a huge variety of projects including RWBY, Beyblade, Gundam, Apex Legends, and PlayerUnknown's Battlegrounds (PUBG). In this episode, we talk about how Mason grew such a successful career in a short amount of time, how he learned to write in so many m…
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Traveling the World While Working in Game Audio with Troupe Gammage
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#48: Today's guest is Troupe Gammage, a composer, voice actor, and sound designer who's currently travelling the world and not staying in one place for very long. In this episode, we talk about Troupe's work on games such as Solar Ash and Lord of the Rings Online, how he learned the skills of both music and sound design, and how he got into voice a…
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Staying Confident as a Composer with Joel Corelitz
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#47: Today's guest is Joel Corelitz, who is a composer for film and games based in Chicago. He has worked on a large number of projects such as Hyper Light Breaker, Halo Infinite, Solar Ash, Death Stranding, The Unfinished Swan, and many others. In this episode, we talk about Joel's creative process, how he ended up working on such huge projects de…
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Working in TV, Film, & Advertising with Bill Lacey
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#46: Our guest today is Bill Lacey, a grammy-award winning sound designer, re-recording mixer, and mastering engineer based in New York City. He has worked on countless projects including Major League Baseball, the Halo TV series, Showtime, and much more. In this episode, we talk about the industry changes Bill has seen in his time in the audio fie…
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Becoming a Music Editor with Adam Kallibjian
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#45: Our guest today is Adam Kallibjian, who is a composer and music editor based in Los Angeles. He has worked on projects such as The Last of Us 2, Call of Duty: Modern Warfare, Spider-Man: Miles Morales, and much more. In this episode, we talk about what a music editor does, how to break into this field, and how there are countless different way…
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Finding Your Musical Voice with Azuria Sky
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#44: Our guest today is Azuria Sky, AKA Sky Lu, who is a composer and producer based in Los Angeles. While Sky has worked on games such as Solar Ash and is currently working on Hyper Light Breaker, she's also known well-known in the world of electronic music production. In this episode, we talk about how Sky found her voice as a musician, why she d…
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Building a Great Online Music Income with Fabiana Claure
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#43: Today's guest is Dr. Fabiana Claure, who is an award-winning pianist, educator, business strategist, and entrepreneur who occupies a great niche in-between music, business, and helping musicians make a great living from their art. She's also the CEO of the The Musician's Profit Umbrella. In this episode we talk about the struggles that most mu…
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Helping Musicians Grow with Mark Abrams
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#42: Our guest today is Mark Abrams, a mixing engineer, producer, and audio educator who has worked with people such as Angel Lopez and clients such as Sony, Toyota, Nintendo, and many others. He is also a mentor at PureMix.com and runs the company Echopunch. In this episode we talk about how important it is to promote our music and how to do it, h…
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Finding Your Way in Game Audio with Anne-Sophie Mongeau
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#41: Today's guest is Anne-Sophie Mongeau, a sound designer based in Montreal, Canada. She has worked on projects such as Shadow of the Tomb Raider and It Takes Two. Anne-Sophie is currently the lead sound designer at Eidos Montreal. In this episode, we talk about Sophie's growth as a sound designer, her leaving Eidos Montreal to work in Sweden, an…
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Working with the World’s Biggest Brands with Michele Arnese
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#40: Our guest today is Michele Arnese, who is the founder and CEO of amp sound branding. Based in Munch, Germany, amp has done audio branding for top companies such as Mercedes, Mastercard, Porsche, and much more. In this episode, we talk about what audio branding is and how Michele got into the field, how he brought his company to work with all t…
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From Sound Designer to Composer with Maclaine Diemer
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#39: Our guest today is composer Maclaine Diemer who has worked on projects such as Guild Wars 2, Salt and Sacrifice, Rock Band, and many others. In this episode we talk about the simplicity of networking in our field, transitioning from being a rock star to being a sound designer, and then transitioning from sound design to composition, and much m…
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How to Write Music for Film & TV with Sherri Chung
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#38: Our guest today is Film and TV Composer, Sherri Chung who has worked on projects such as Family Guy, Arrow, Supergirl, The Flash, Kung Fu, and many others. In this episode we talk about what it takes to become a full-time composer, the difference between composers and film composers, dealing with impostor syndrome and much more. Find Sherri Ch…
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The Creation of Song Exploder with Hrishikesh Hirway
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#36: Today, our guest is Hrishikesh Hirway - musician and creator of the wildly successful podcast, Song Exploder. In this interview, we talk about growing up in an Indian immigrant household, the fear of side projects taking away from our main musical interests, how his studies in philosophy and graphic design in college contributed to his career,…
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Composing for Film, TV, Games, Concerts, and more with Steve Horowitz
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#35: Today, our guest is Steve Horowitz - a composer who has worked on quite literally hundreds of film, TV, concert, and video game projects throughout his career. In this interview, we talk about not niching down as a composer, why he chooses to compose for practically every type of media, what it's like to compose for over 100 projects in radica…
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Becoming a Youtuber and Educating Musicians with Red Means Recording
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#34: Today, our guest is Jeremy Blake, the man behind the wildly successful music-focused Youtube channel, Red Means Recording! In this interview, we talk about the importance of educating others in our field, how getting fired from his day job helped him become a full-time musician, the importance of pivoting and changing our goals within our care…
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Building, Growing, and Sustaining a Music Composing Career with Edouard Brenneisen
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#33: Edouard Brenneisen is a composer for video games, film, and TV who has worked on projects such as League of Legends, Yu-Gi-Oh!, Dr. Oz, Harry Potter: Magic Awakened, and tons of other projects! In this episode we talk about the long uphill climb to becoming a full-time composer, how composers sometimes need to pivot and transition their career…
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Touring, Teaching, and Improvising on the Cello with Bryan Wilson
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#32: Bryan Wilson is a touring, composing, and performing cellist based out of New Jersey. Unlike most cellists, however, Bryan doesn't focus exclusively on the world of classical music, instead focusing on the worlds of music improvisation and comedic music. Bryan is also the author of two books: String Jams and Cello Chords, both of which help ce…
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Making It as a Sound Designer with Marshall McGee
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#31: Marshall McGee is a video game sound designer who's worked on projects like Just Cause 4, Roblox, Outriders, and has worked with clients such as Nike and Adidas. He also has a wildly successful (and incredibly fun) Youtube channel where he breaks apart sound design in a beautifully clear way that anyone can understand. In this episode, we talk…
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3 Things I’ve Learned Since Last Year
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It was my birthday this week, and in what's become an Akash tradition, here are three things I've learned over the last year about life, careers, and what I've learned to focus on. Send me a message: hello@akashthakkar.com @akashthakkaraudio on InstagramAv Akash Thakkar
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