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Savage Bear Podcast

Savage Bear Podcast

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Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Delta Green, Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game system. Currently Playing: Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory Join us if you dare...
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Bearded Savage Podcast

Mike Smith

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This is the Bearded Savage Podcast where the truth is always blunt and the topics stretch way further than my beard. I'm your host Mike Smith, join me for exciting topics ranging from comedy to entrepreneurship, business, fitness, health, and much more! Listen, you may just learn something new! -Mike Smith AKA The Bearded Savage
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A mob of angry townsfolk have arrived, determined to burn down the manor with our adventurers still inside! Saturnia, Zache, Bo'Boakl and Mossi must work quickly, both to stall the group from setting the building ablaze, and to complete the battery for the mechanical heart. Like what you hear? Don't forget to follow us online! Facebook Instagram Tw…
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Creatures appear and combat ensues! Our Pathfinders Saturnia, Mossi, Bo'Boakl and Zache must fight to save the manor and the woman with the clockwork heart. Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Leave a review or share us on your favourite podcasting…
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The Pathfinders have had a close encounter with an other-worldly being - literally! A alien entity has unintentionally been captured in the manor after researchers had attempted to communicate with another world. Now they must work towards finding a way to keep the last remaining scholar alive, and time is of the essence. Like what you hear? Don't …
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After a daring battle, our four Pathfinder adventurers have come face to face with a woman, waiting for them in the manor. The very same woman that Saturnia had seen in her visions... Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Leave a review or share us o…
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Our four Pathfinder adventurers Saturnia, Mossi, Bo'Boakl and Zache have been directed towards a decrepit manor which sits just on the outskirts of the town. This place may very well be the source of these whispers and visions our Pathfinders are investigating, though they must get there soon, as the townsfolk are ready, torch and pitchfork in hand…
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Our Pathfinders travel towards the town of Ilev, where they are seeking the source of the mysterious voices and visions that have been tormenting the citizens for weeks. The journey will be dangerous, so our four adventurers are on high alert, as there is a quite the chance that the townsfolk won't be so welcoming to these outsiders... Like what yo…
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The mist-shrouded nation of Ustalav is no stranger to mystery, though reports of voices and dreams plaguing citizens minds in a remote estate is definitely something of concern. A Crystal Key may hold more clues into this phenomenon, and Pathfinders Saturnia, Mossi, Bo'Boakl and Zache are sent to investigate... This is episode one in our journey to…
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The council's scribe Suhko has invaded our Pathfinder's dreams, and is revealed as the conspirator against the Segadian council! After a ferocious battle on both sides, Thimble, Bo'Boakl and Tragic have fought off more owl-masked minions, and now must make their way to The Council to finalise their negotiations. That is, if the council remains unco…
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Attacked again in the streets of Segada, our three Pathfinders have been thrust deep into a conspiracy. A familiar magic used by the attackers has brought with it a cautious warning, as Thimble recognises this dark, galaxy-filled power as that of the Night Hag, Aslynn. With the past days in this new continent beginning to take their toll, Thimble, …
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Negotiations with the Segadian Council have gone well, and our three adventurers are being seen in a more positive light. Though as the day draws to an end and the crowded streets and markets begin to empty, our Pathfinders are left facing off against a group of sinister cloaked figures, hidden behind masks bearing the image of an owl... Like what …
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The people of Segada have started to show their dissent towards the Pathfinders, feeling that the presence of foreigners will once again force them into servitude. While confronting a crowd of concerned local citizens, our three adventurers were attacked! Though oddly enough, the attackers seemed to be simple wild animals. Perhaps this city has mor…
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Thimble, Tragic and Bo'Boakl traverse the bazaars and markets of Segada on their way to meet The Council, though before negotiations can begin, their trial to win over the people of the city must first commence. However, to convince these proud and secluded folk that that The Pathfinder Society means no harm to their way of life is easier said than…
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Travelling to the distant shores of the continent Arcadia, our new Pathfinder adventure begins! The proud people of Arcadia rarely let in outsiders, though our three Pathfinder Society adventurers have been granted permission for a special meeting with the Segadian Council, to discuss the future of the ancient weapon know as the Star Gun. This begi…
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The Arclord's memories have been unlocked! Across the city of Quantium, citizens feel a rush of magic as memories of the Arclord come rushing back to them. Known to some as Zykyryz, the Skull has been revealed as a great Arclord of the city, Alyreha Tzonnek, who's spirit had been bound to the skull while researching the mysterious magic of True Nam…
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The clues piecing together the true identity of Zykyryz are quickly coming together. After a brief time at the local tavern, our three adventurers find mysterious runes in an unassuming closet, and with a loud pop and a flash of purple magic, the Pathfinders have been whisked away... but to where? Like what you hear? Don't forget to follow us onlin…
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The mysteries surrounding our boney friend Zykyryz deepen further still. After a brief discussion with another Pathfinder adventurer in the city, Pine, Mossi and The Boulder are now heading further into this magical place, now in search of an ancient library. Will our three uncover any of Zkyryrz's memories here? Like what you hear? Don't forget to…
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Pine, Mossi and The Boulder travel further through Quantium in search of clues for Zykyryz's memories. So far, the docks, the market and the impressive Palace of The Bandeshar have each unlocked a memory, though what do these locations have in common? Our adventurers have now met with another Pathfinder in the city, who has advised the three to kee…
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'Tis the season! What better way is there to celebrate the end of another year of adventure than by having our two resident Orcs sit down for a drink and a cheeky bit of Belkzen banter. The Boulder (Savage Bear Society) and Uri (Extinction Curse) meet up to discuss all things Orc, reminiscing on battles, friends, and the journeys along the way in t…
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The quest for Zykyryz's memories begins! Our three Pathfinders, Pine, Mossi and The Boulder, leave the Nexus House and embark on an adventure through the city of Quantium. Surprisingly, a talking skull is not an unusual sight to see in this city, though their mission still must be kept a secret, as foul forces do lurk in every corner. Like what you…
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Damp and seasick, though full of adventure, fresh with a Wayfinder of their own, our favourite feisty finch Pine begins his next quest! Quantium, an amazing other-worldly city, built by an immensely powerful mage centuries ago, is home to creatures from all walks of life, and planes of existence, and this is where our Pathfinders have found themsel…
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Pandemonium in the desert! With the dagger finding its mark, the ancient War Machine has been found! Star, a millennia old automaton, has been trapped in rock for thousands of years, and is begging the Pathfinders to set it free. Can this machine be trusted? While our three adventurers discuss the fate of Star evil forces draw near... This conclude…
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In a stunning battle, Aliadiere, Tragic and Zache have defeated three giant scorpions, The Deserts of Thuvia once again showing their hostility towards The Pathfinders, and reminding them that each step could be their last. Resting and mending their wounds, The Dagger once again guides their way, as they draw close to their destination. Like what y…
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With combat ending in an epic battle of the elements, The Professor, Zache and Tragic take a moment to recover their strength. The Dagger, now pointing West, seems to be taking the party in a new direction, which to our three Pathfinders is a completely unexpected turn. Is The Dagger leading them to their destination? Or perhaps, is their destinati…
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Combat begins! The Pathfinders have found an interesting, ancient spiralling structure, uncertain of its purpose. While prodding, pulling and pushing at this relic, the ground began to tremble, and beings made of stone - some humanoid, some animalistic - begin to rise from the desert itself! Like what you hear? Don't forget to follow us online! Fac…
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With a bang, the Pathfinder team have toppled an ancient structure, deciding that it is better to destroy it than to find out its potential function. A haunted soul, trapped for millennia has been freed from its torment, revealing a glimpse of what dark secrets may reside in the desert. With another new day and the dagger drawn, the journey continu…
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Travelling days on end through the deserts of Thuvia, young Aliadiere is not only testing his skills of survival, but also his patience, as he and his two Pathfinder companions Tragic and Zache push though the harsh environment in search of an ancient war machine. The dagger is their guide, and it may have found its mark... Like what you hear? Don'…
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The desert is harsh, hot and unrelenting. This is the last place Professor Aliadiere saw his Pathfinder adventures taking him! A mysterious magical dagger has been found, leaving some to believe that it is the key to operating an ancient war machine. Evil forces work in the shadows, seeking the machine for themselves, and so the Pathfinder Society …
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Rats! Thimble, Pine and Saturnia found themselves engulfed by swarms of celestial, gigantic and disgusting rats! Blasting, burning and bashing their way through, the swarms are defeated, and and eerie calm falls across The Grand Archive, as the evil Hag Aslynn returns... What does the Hag want? Can she be defeated? With little to no time to prepare…
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Scouring through the hoards of treasure and magical objects in The Grand Lodge, Thimble, Pine and Saturnia defeat the celestial Bugbears, though take heavy damage in the fight. Thimble finds himself face to "face" with a pair of floating gloves and a disembodied voice, while Pine swiftly steals a magical key off of a wicked Hag Aslynn. This quick m…
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Combat continues in this weeks episode of Savage Bear Society! The Pathfinders have found themselves in a precarious situation, surrounded by endless mounds of magical artefacts and trinkets, while hostile apparitions of starlight filled Bugbears ambush and make their ferocious attack! How did these creatures appear within The Grand Lodge? With suc…
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A new adventure begins! Returning to the city of Absalom, we begin our play through of Pathfinder Society Intro: Year of Boundless Wonder. We are joined by some familiar voices and special guests, with new and returning characters finding their way through the Pathfinder Grand Lodge! A group of seasoned Pathfinder agents and novice Initiates are ta…
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In this special episode, Adam and Lach catch up for a chat with Luke Lancaster, Head of Games at South by Southwest, a mixed conference festival that celebrates innovative and emerging technologies in film, media, music and gaming. Normally hosted in Texas, SXSW for the first time in its history will be operating an internationally, taking over Syd…
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The Vampires necklace delivered to The Vigilant Seal, an ancient Azlanti ruin explored for The Horizon Hunters, and now our Pathfinders head on their way to complete their final quest for The Grand Archive. Trekking towards another ancient ruin to collect any books and scrolls they can find, surely this mission is going to be far easier than the re…
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Once again, things aren't looking good for our Pathfinders! Joining with The Horizon Hunters, the three have headed towards another ancient Azlanti ruin, discovering a mysterious technology, of which the likes have never been seen before! However, a dangerous fungal creature has infested the ruins resident rodents, inflicting heavy damages to Aliad…
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For every light, there must be a dark. Thimble, Aliadiere, and The Boulder faced a moral and mental dilemma. Solving the riddle of the Vampire's Tomb, The Party completed their quest and retrieved the necklace, but at a heavy cost to all who held it. The final guardian of the tomb, an ancient warrior turned undead, was safely convinced to leave his…
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Facing off against an evil ancient vampire in their cursed lair, our Pathfinder troupe find that their efforts were in vain after all, as the necklace they were sent to retrieve was magically returned back within the lair, guarded by an evil magic. The party must come up with a new strategy in order to secure this artefact, and deliver it into safe…
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Successfully rescuing the missing Iruxi scout, Thimble, The Boulder and Aliadiere impress the Lizardfolk enclave, satisfying their trust, and building an alliance with the Pathfinder Society. Now, more tasks are at hand as the Envoys' Alliance seeks out Pathfinders to complete a dangerous quest. Like what you hear? Don't forget to follow us online!…
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Thimble, The Boulder, and Aliadiere are back in a new adventure! This week we begin the Pathfinder Society Intro #2 scenario "United in Purpose". With a base established in the swamp, the newly initiated Pathfinders meet the Envoy's Alliance - a united camp of Pathfinder factions, each with their own purpose and unique skills. Our party has been ta…
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The finale of our playthrough of The Second Confirmation. The Party have located the missing Pathfinder Initiate Rain In Cloudy Day, only to find that he's not been in trouble so much as he's been distracted by his adventure! Joining on his quest to uncover the secrets within the ancient Azlanti Ruins, the Initiates take it upon themselves to aid i…
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The adventure has truly begun! Encountering their first major foe, the Initiates faced off against a tough challenge, though ultimately succeeded in their battle. The Swamp is starting to reveal its dangerous secrets, though there is now the matter of the Lizard-like creature pointing an arrow directly towards the party. Surely Rain In Cloudy Day m…
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Finding the Three Legged Frog, The Party use their skills to uncover what has happened to the fungal Initiate Rain In Cloudy Day, and what may be waiting for them ahead, as they begin their journey through the swamp towards the ruins. Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd …
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Welcome to our new show: Savage Bear Society! Featuring new players, new characters, and new scenarios from the Pathfinder Society campaigns! This week we welcome our new cast: CJ as the alchemical wonder Professor Aliadiere, Griff as the mighty wrestling orc swashbuckler Gnar'Rok, and Lach as the idealist Catfolk illusionist wizard Thimble. Witnes…
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SPOILERS AHEAD! After two years, we've wrapped up the finale of our epic journey through the Pathfinder 2e Adventure Path "Extinction Curse". The Savage Bear Podcast cast and crew sit down to discuss their experiences, both in game and personally, share some memories of The Circus of Wayward Wonders, and chat about what the future holds for the nex…
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The final chapter in Book 2 of The Extinction Curse. Our Wonderers have been through it all. Mistress Dusklight and The Celestial Menagerie are no more. The Xulguth horde under the city, seemingly destroyed, and nothing left to torment Uri, Kale and Javier any longer. The party make their way back towards the grounds of The Circus of Wayward Wonder…
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The Celestial Menagerie is now free from tyranny. The dark shroud surrounding the circus has been lifted, with Mistress Dusklight removed from the picture. Uri, Javier and Kale take some time to reflect - all the pain and torment they have endured has now come to an end, though their mission is not over yet, as Kol and Mordaine are still missing, a…
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Pummelled by curses and magic, the battle against Mistress Dusklight continues. Her protector stands guard, with Uri trying to sway his loyalty - though where does Uri's own loyalty lie, as fear towards all his companions now courses through his mind? After all the journeys, perils and adventure leading up to this decisive battle, The Wonderers hav…
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Everything has led to this moment. Darracus, the leader of the town guard and friend to The Circus of Wayward Wonders, revealed he was not who he seemed to be. The last of Mistress Dusklights trio of miscreants, Viktor Volkano, is dead. The succubus Balenni has revealed herself to The Wonderers, and has been in the shadows every step of their way. …
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The hall of mirrors wrought mind-bending illusions against Kale, Uri, and Javier, threatening their morale with negative thoughts of their failures. Smashing past these mirrors, The Wonderers find a new room, with Kol, Mordaine and Viktor Volkano tied and gagged. A quick detect magic from Uri revealed that perhaps not all was as it seemed... Like w…
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The Celestial Menagerie awaits! Defeating two massive hill giants dressed as clowns, with a few impressive blows by Javier, The Wonderers need to rest, recoup and recover. However, there's very little time for that as Mistress Dusklight continues to send traps and challenges their way. They know that she is near, and could be waiting through the ne…
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Through the first of the curtained doors, Kale, Uri and Javier found themselves fighting two Sabre-Toothed Tiger like creatures, as well as a giant python! The snake had the upper hand, constricting around Kale, leaving Uri and Javier to fend off the tigers. To avoid being eaten by a giant python, Kale transmutated himself into a Gelatinous Cube, w…
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